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Godot with FMOD integration
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2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-07
Remove unused legacy tests
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-28
Expose Color's `to_linear()` and `to_srgb()` to scripting
Hugo Locurcio
2022-03-20
Rename `AStar` to `AStar3D`
Yuri Roubinsky
2022-03-17
Update color constants to use HEX codes
taigi100
2022-03-12
Fix Slerp C# docs and add test cases for vectors in the same direction
Aaron Franke
2022-02-10
Fix typos with codespell
Rémi Verschelde
2022-02-05
Merge pull request #57620 from Haydoggo/expression-exp-fix
Rémi Verschelde
2022-02-05
Make parser treat all exponent literals as float
Hayden
2022-02-04
Core: Move Vector2i to its own `vector2i.h` header
Rémi Verschelde
2022-02-04
Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-01-31
Fix incorrect Rect2i calculations: intersects and encloses
Markus Sauermann
2022-01-15
Replace String::num_real code with a wrapper around String::num
Aaron Franke
2022-01-14
Add tests for Vector2/Vector2i/Vector3/Vector3i
Aaron Franke
2022-01-13
Fix various typos
luz paz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-02
AABB: Improve docs and test for `has_point`
Rémi Verschelde
2021-11-11
Rect2: Clarify docs for `has_point` excluding bottom and right borders
Rémi Verschelde
2021-11-07
Move and organize tests into subfolders
Aaron Franke