Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-24 | Refactor Object metadata | reduz | |
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender. | |||
2022-01-03 | Update copyright statements to 2022 | RĂ©mi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-11-23 | Add Image::fill_rect method | kleonc | |
2021-11-17 | Fix divide by zero in pck_packer | Paulb23 | |
2021-11-07 | Move and organize tests into subfolders | Aaron Franke | |