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2015-10-21-Ability to debug video memory usageJuan Linietsky
-Small fix to xml saver (swapping > and <)
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17misc cleanupJuan Linietsky
2015-10-17Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky
ran cppcheck, found unused variables
2015-10-17Merge pull request #2572 from leezh/clipping-fixJuan Linietsky
nested clipping of canvas items now works
2015-10-17Merge pull request #2587 from eska014/fix-area2d-mask-matchingJuan Linietsky
Fix Area/Area2D mask matching
2015-10-17Merge pull request #2594 from Biliogadafr/PinSoftnessJuan Linietsky
Expose softness parameter of pin joint to the editor.
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-10-10Expose softness parameter of pin joint to the editor.Biliogadafr
2015-10-10Fix 3D Area mask matchingeska
2015-10-09Fix Area2D type mask matchingeska
2015-10-08newline fixesreduz
2015-10-08fixed uninitialized memory issues in audio codereduz
2015-10-05nested clipping of canvas items now worksZher Huei Lee
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-09-12fixed server breaking error in previous splash screen commitromulox_x
2015-09-10ios now displays splash screen between launch image and main scene, instead ↵steve
of a black screen
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-06-30small fixesJuan Linietsky
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-22Merge pull request #2090 from volzhs/pmr_virtualJuan Linietsky
fix register Physics2DTestMotionResult not virtual
2015-06-15fix register Physics2DTestMotionResultvolzhs
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-06-11new space shooter demoJuan Linietsky
ortho camera sort fix, closes #2063
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
Calculate gravity based on distance from body to gravity point
2015-06-06-fixed many memory initialization issuesJuan Linietsky
-fixed deadlock on previews thread -fixed compilation errors on unix
2015-05-27-fix bug in animation editorJuan Linietsky
-fix crash bug in physics motion, closes #1993
2015-05-26oops, previous commit was not workingJuan Linietsky
it is working now
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-19fixes on sample importingJuan Linietsky
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
-Added function to retrieve list of actions fron InputMap
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-18Calculate gravity based on distance from body to gravity pointFabio Alessandrelli
2015-05-16sleeping property now should work properly, fixes #1892Juan Linietsky
2015-05-10-improved one-way collision handling in both dynamic and character bodies ↵Juan Linietsky
for 2D, fixes #1854
2015-05-06optional formal changesehriche
2015-05-06PhysicsServerSW::body_is_shape_set_as_trigger - missing return statementehriche
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ↵Juan Linietsky
fixes #1697
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-26properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky