Age | Commit message (Collapse) | Author |
|
|
|
Also affects their file names, related classes and documentation.
|
|
Fix typo in RendererSceneCull which caused mesh_free errors
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Replace Array return types with TypedArray (part 2)
|
|
|
|
|
|
|
|
This is a legacy of Godot 2 days before the inspector had support for groups.
"Properties" with a slash in their name can't be accessed from script unless
using `set()`/`get()` so they were not actual properties as far as script
languages are concerned.
Part of #17558.
|
|
|
|
|
|
Frees skeleton 3d gizmo now correctly
|
|
|
|
|
|
|
|
|
|
Update the blendshape shader to decode/encode octahedral normals
|
|
|
|
|
|
Allow creating meshes without vertex positions
|
|
|
|
now be constructed from an index buffer alone
|
|
|
|
Add shader uniform hints for screen textures
|
|
Properly scale depth in bokeh_dof effect
|
|
|
|
|
|
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
|
|
menu for editor.
|
|
|
|
Fix a typo in navigation server documentation
|
|
Don't try to merge unused bone AABBs in the rendering server
|
|
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
|
|
|
|
|
|
|
|
|
|
Implementation of Octahedral normal compression into Godot 4.0
|
|
some cases via "short circuiting"
|
|
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)
NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`
Also changes their parameters' names.
Doesn't affect "Agent.neighborDist_" in Agent.h
|
|
effect is accurate again
|
|
|
|
|
|
|