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2017-09-09Remove joint freeing logic from physics serversPedro J. Estébanez
Since joint resources are created by joint nodes and also they take care of freeing them, the physics server doesn't need to free bodies' joints explicitly. The logic for clearing the constraints map/set is still relevant as there may be collision pairs and in their case its the server itself the one creating them and therefore releasing them.
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL ↵Juan Linietsky
instruction, fixes #9677
2017-08-29Fix #10723, a regression from 7a07895Bojidar Marinov
Using @akien-mga's patch
2017-08-28Disable antialiasing for CanvasItem triangle arraysRémi Verschelde
Fixes #10461 and supersedes #10645 as suggested by @bruvzg.
2017-08-28Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde
Use memset to zero z_list
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Use memset to zero z_listHein-Pieter van Braam
Using gprof I found the engine spending 10 - 20% of time in the _render_canvas_item_tree function. The function profiles as using about 0.09ms. Swapping the loop with two memset() calls reduces the time spent in this function a lot, and the time per call to about 0.02ms. Likewise the render_canvas function was using ~10% of time, replacing the loop there dropped per-call time from 0.22ms to 0.18ms.
2017-08-27Merge pull request #10590 from MasonAsh/fix-10589Rémi Verschelde
Fix shader function calls being assignable
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-23Fix shader function calls being assignableMason Ashbridge
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
ClassDB: Provide the enum name of integer constants
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20property validate assignment condition in new variables, fixes #9411Juan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-19Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky
something else..
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Shader: Fix typo in "facefordward"Rémi Verschelde
Fixes #10399.
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-16Merge pull request #10373 from RandomShaper/remove-physics-checkRémi Verschelde
Remove needless check in motion test
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
Part of #8830.
2017-08-16Remove needless check in motion testPedro J. Estébanez
Since now one-way collision is at shapes, the removed if was unneeded.
2017-08-11Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loopRémi Verschelde
Fix freeze on close of game using 2D physics introduced by #9832
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
-Restored an alpha scissor property in Material
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
Additionally, port the fix to 3D physics, just in case
2017-08-07-Fixed BoneAttachment delay, closes #3966Juan Linietsky
-Fixed skeleton crash, probably fixes other issues
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde
Makes all Godot API's Methods lower_case
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-07Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde
Fix double finalisation of audio drivers
2017-08-03Added ARVRAnchor support and a few small enhancementsBastiaanOlij
2017-08-02Fix double finalisation of audio driversMarcelo Fernandez
2017-08-01Fix AudioServer::finish not getting called while quittingMarcelo Fernandez
2017-08-01Merge pull request #9832 from RandomShaper/port-physics-fixesRémi Verschelde
Port physics fixes
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
Don't abort the loop when one is already released Remove warning on already-released constraint Clean up area's contraints as well Clear the constraint data as well Do the cleanup as soon as the space changes
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde
AR/VR base classes and position tracker support
2017-07-29Update SCsub file for /servers/ folderISylvox
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-26Fix various property not found errorsPoommetee Ketson
2017-07-25Add missing initializersPedro J. Estébanez