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AgeCommit message (Collapse)Author
2020-02-11Missing proper comparison for depth pre-pass.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Skeletons are now working.Juan Linietsky
2020-02-11Merge pull request #32281 from Chaosus/vk_shader_array_varying2Rémi Verschelde
[Vulkan] Implement shader array support for varyings
2020-02-11[Vulkan] Implement shader array support for varyingsYuri Roubinsky
Remake of #32175
2020-02-11Merge pull request #32280 from Chaosus/vk_shader_switch2Rémi Verschelde
[Vulkan] Implements switch flow control operator in shaders
2020-02-11[Vulkan] Implements switch flow control operator in shadersYuri Roubinsky
2020-02-11Properly working instancing, and compatibility fixing for old meshesJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Proper texture reloading (was broken).Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Reflection probes workingJuan Linietsky
2020-02-11Directional light cleanup.Juan Linietsky
2020-02-11Directional lights and shadow mapping are functional.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Tonemapping ported (not all parameters supported yet, only enough to get ↵Juan Linietsky
correct color)
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Merge pull request #31527 from Chaosus/vk_shader_array_support2Rémi Verschelde
[Vulkan] Implemented local shader arrays
2020-02-11[Vulkan] Implemented local shader arraysYuri Roubinski
2020-02-11Merge pull request #31526 from Chaosus/shader_bug_vk2Rémi Verschelde
[Vulkan] Fix ternary operator shader compiler expression
2020-02-11[Vulkan] Fix ternary operator shader compiler expressionYuri Roubinski
2020-02-11[Vulkan] Implemented do/while loops for shadersYuri Roubinski
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Vulkan/RD rasterizer now does clean exit.Juan Linietsky
2020-02-11Fix commentJuan Linietsky
2020-02-11Merge pull request #29993 from bruvzg/vulkanRémi Verschelde
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
Initial Vulkan support for Windows. Initial Vulkan support for macOS.
2020-02-11Add a system to properly update materials if the uniform set is gone (likely ↵Juan Linietsky
deleted texture)
2020-02-11Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
Also, optimized shader compilation to happen on threads.
2020-02-11Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move ↵Juan Linietsky
GLSLang out.
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
Modified polygon management to make it more compatible with MoltenVK
2020-02-11Use a special sampler for 2D shadows, so they are softerJuan Linietsky
2020-02-112D lighting seems more or less complete.Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
2020-02-11Changed allocation strategy of CanvasItem draw commands.Juan Linietsky
They should now allocate memory in blocks and reuse the same memory every time the item is cleared and redrawn. This should improve performance considerably.
2020-02-11Fix crash on import.Juan Linietsky
2020-02-11Added ability to retrieve back textures stored on GPUJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
Removes antialiased flag for draw_* methods.
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
Still a lot to do
2020-02-11Basic 2D engine is more or less working, needs more work for editor to be ↵Juan Linietsky
usable.
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky