Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-01 | Fix predefined constants to be accessible in the shader includes | Yuri Rubinsky | |
2022-11-01 | Merge pull request #62418 from Calinou/movie-maker-warn-on-low-disk-space | Rémi Verschelde | |
Warn if available disk space is low when Movie Maker mode is enabled | |||
2022-11-01 | Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fix | Rémi Verschelde | |
Avoid GodotSoftBody3D.reoptimize_link_order() crash if <2 nodes available. | |||
2022-11-01 | Warn if available disk space is low when Movie Maker mode is enabled | Hugo Locurcio | |
Saving movies can require a lot of disk space, and running out of disk space may cause the entire recording to have to be redone. This also prints a message on startup to state that Movie Maker mode is enabled, along with the requested framerate. Since Movie Maker mode forces non-real-time simulation, it's important to know that it is enabled when starting the project. | |||
2022-10-31 | Add safety check for at least 2 nodes and 1 link to ↵ | Mark Riedesel | |
GodotSoftBody3D.reoptimize_link_order() before proceeding. Fixes #61474 | |||
2022-10-31 | [DisplayServer] Hide internal window creation/deletion methods and expose ↵ | bruvzg | |
some missing methods. | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't | Rémi Verschelde | |
Simplify GDVIRTUAL_CALL calls | |||
2022-10-31 | Make code generation for shader boolean uniform instances easier | Yuri Rubinsky | |
2022-10-31 | Merge pull request #67519 from BastiaanOlij/change_xr_pre_draw_viewport | Rémi Verschelde | |
Changing timing of call to xr_interface->pre_draw_viewport | |||
2022-10-31 | Merge pull request #67907 from clayjohn/RD-model-matrix | Rémi Verschelde | |
Correctly rename to read_model_matrix when using shader builtins that rely on model matrix | |||
2022-10-31 | Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups | Rémi Verschelde | |
Ensure vulkan subgroups are disabled for MoltenVK | |||
2022-10-28 | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances | Yuri Rubinsky | |
2022-10-28 | Merge pull request #67790 from kdada/fix-flash-window | Clay John | |
Make creating window do not flicker when specify custom position | |||
2022-10-28 | Merge pull request #67498 from Chaosus/fix_shader_crash | Yuri Rubinsky | |
2022-10-27 | Fix ss_effects_flags uniform in clustered forward renderer | clayjohn | |
This comes from an uncaught merge conflict resulting from the split of scene_data into scene_data and implementation_data | |||
2022-10-27 | Merge pull request #64382 from peastman/support | Clay John | |
Optimized support function for large meshes | |||
2022-10-27 | Merge pull request #66107 from devloglogan/ambient-light-disabled-fix | Clay John | |
Fix ambient_light_disabled render mode flag | |||
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | |
Prevent windows from having a size greater than device limit | |||
2022-10-27 | Merge pull request #67043 from clayjohn/clip_children | Clay John | |
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color | |||
2022-10-27 | Merge pull request #66383 from aaronfranke/basis-from-euler | Clay John | |
Clean up Basis from Euler code | |||
2022-10-26 | Ensure vulkan subgroups are disabled for MoltenVK | Gordon MacPherson | |
We found they don't work on intel macbooks properly at all. Possible future solutions: - update to moltenvk. - update to spirv may resolve it. | |||
2022-10-26 | Fix EXE_BAD_ACCESS caused by optional argument | Gordon MacPherson | |
This argument is now non optional, but this never hits the same bad access. I voted to simplify the code here since the argument is never used optionally in our codebase. | |||
2022-10-26 | Correctly rename to read_model_matrix when using shader builtins that rely ↵ | clayjohn | |
on model matrix | |||
2022-10-24 | Make window creation with custom position do not flash | Wei Guo | |
2022-10-23 | Merge pull request #67566 from Sauermann/fix-code-simplifications | Clay John | |
Code simplifications | |||
2022-10-21 | Clean up Basis from Euler code | Aaron Franke | |
2022-10-19 | Fix RigidBody3D inertia calculation | Cykyrios | |
2022-10-18 | Optimized support function for large meshes | Peter Eastman | |
2022-10-19 | Simplify GDVIRTUAL_CALL calls | kobewi | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-18 | Code simplifications | Markus Sauermann | |
1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders | |||
2022-10-17 | Changing timing of call to xr_interface->pre_draw_viewport | Bastiaan Olij | |
2022-10-16 | Fix editor crash when assigning some uniform hints to the textures | Yuri Rubinsky | |
2022-10-14 | Implement multiple clip_children modes for CanvasItems | clayjohn | |
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-13 | Improve behaviour of clip_children by clipping | clayjohn | |
to parent alpha value, but still retaining parent color | |||
2022-10-13 | Optimize Convex Collision | Juan Linietsky | |
Implements the Gauss Mapping optimization to SAT convex collision test. * Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius. * Requires adding of face information to edges in MeshData * Took the chance to convert MeshData to LocalVector for performance. | |||
2022-10-13 | Merge pull request #67335 from clayjohn/GLES3-2d-lights | Rémi Verschelde | |
Add 2D lights to OpenGL3 canvas renderer | |||
2022-10-13 | Merge pull request #67320 from Calinou/fix-volumetric-fog-low-density | Rémi Verschelde | |
Fix volumetric fog not rendering at densities lower than or equal to 0.001 | |||
2022-10-13 | Merge pull request #67307 from TechnoPorg/lod-radial-distance | Rémi Verschelde | |
Use radial distance for making LOD decisions. | |||
2022-10-12 | Add 2D lights to OpenGL3 canvas renderer | clayjohn | |
This is an initial implementation using the same single-pass approach as the RenderingDevice. | |||
2022-10-13 | Fix volumetric fog not rendering at densities lower than or equal to 0.001 | Hugo Locurcio | |
This allows volumetric fog to render with the lowest density that can be specified in the inspector (0.0001). | |||
2022-10-12 | Use radial distance for making LOD decisions. | TechnoPorg | |
Previously, only forward basis distance from the camera was used. This means that unnecessarily high LOD levels were used for objects located to the side of the camera. The distance from the camera origin is now used, independently of direction. | |||
2022-10-11 | Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill | Clay John | |
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` | |||
2022-10-11 | Merge pull request #67270 from RandomShaper/slim_usage_msaa_attachment | Rémi Verschelde | |
Restrict MSAA attachment usage to the strictly needed set | |||
2022-10-11 | Restrict MSAA attachment usage to the strictly needed set | Pedro J. Estébanez | |
2022-10-11 | Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es | Rémi Verschelde | |
Rename remaining "*_enable" to "*_enabled" | |||
2022-10-11 | Merge pull request #67176 from cooperra/negative-scale-culling-fix | Rémi Verschelde | |
Vulkan Clustered: Fix culling of negatively-scaled objects | |||
2022-10-11 | Merge pull request #64268 from timothyqiu/is-finite | Rémi Verschelde | |
Add `is_finite` method for checking built-in types |