Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | |
statically typed languages, should help in the Mono integration. Disabled by default. | |||
2016-06-18 | Fixed a stupid bug with segment-segment collision in SAT physics, closes ↵ | Juan Linietsky | |
#4801 , closes #4984 | |||
2016-06-18 | Change hash grid in 2D physics to contemplate large objects as separate ↵ | Juan Linietsky | |
cases, to avoid huge memory and performance penalty. Fixes #4662 | |||
2016-06-18 | Drop fully commented-out files | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Drop empty .cpp files for header-only classes | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-17 | Fixed fractional offset not being reset in ringbuffer resamples, closes #4764 | Juan Linietsky | |
Probably fixes other streamplayer issues too. | |||
2016-06-13 | changed visual server free() to free_rid() like in the other servers. Fixes ↵ | Juan Linietsky | |
#4917 | |||
2016-06-12 | Documented many Physics2D* classes | Ovnuniarchos | |
2016-06-05 | Add texture region support for stylebox render | Geequlim | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | Remove noisy print | Carter Anderson | |
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-05 | Merge pull request #4547 from neikeq/pr-wrong-debug-methods | Rémi Verschelde | |
Fix wrong return and argument types in documentation | |||
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky | |
this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility. | |||
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry | |
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | |
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams | |
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply. | |||
2016-04-12 | Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d | Rémi Verschelde | |
Port collision and layer masks to 3D | |||
2016-04-12 | Fixed #4163 (intersect_shape crashes on results limit) | Marc Gilleron | |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | |
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask. | |||
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | |
Ability to colourize baked lighting in real time. | |||
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵ | Saracen | |
now correctly disables shadows from affecting the instance. | |||
2016-03-10 | Merge pull request #3865 from Marqin/coverity | Rémi Verschelde | |
[Coverity] fixed 11 of 537 potential bugs found by Coverity | |||
2016-03-10 | Merge pull request #3999 from neikeq/issues_3650_3990 | Rémi Verschelde | |
Fix crash when resizing ConcavePolygonShape2D segments | |||
2016-03-09 | Fix crash when resizing ConcavePolygonShape2D segments | Ignacio Etcheverry | |
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | |
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||
2016-02-16 | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato | |
2016-02-12 | * raised the max amount of particles to match the max number allowed in the ↵ | Nuno Donato | |
inspector (prevents crash) | |||
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen | |
2016-02-03 | Merge pull request #3534 from Biliogadafr/pickable2d | Juan Linietsky | |
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects | |||
2016-02-01 | Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadReg | Rémi Verschelde | |
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. | |||
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | |
2016-01-31 | thread renaming | Ariel Manzur | |
2016-01-30 | Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. | Ovnuniarchos | |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | |
Fix bug in Body(2D)SW::add_area | |||
2016-01-21 | set_signed_data now works correctly on pcm8 samples. | Ovnuniarchos | |
2016-01-10 | avoid crash with empty concavepolygonshape, fixes #3169 | Juan Linietsky | |
2016-01-10 | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky | |
2016-01-04 | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | |
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760 | |||
2016-01-03 | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | |
2016-01-02 | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | |
2016-01-01 | properly removing unprocessed objects from physics islands fixes one way ↵ | Juan Linietsky | |
platforms for rigidbodies, closes #2345 |