Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-15 | Merge pull request #40389 from Chaosus/fix_shader | Yuri Roubinsky | |
Fix some incorrect conversions which lead to crash in shaders | |||
2020-07-14 | Fix some incorrect conversions which lead to crash in shaders | Yuri Roubinsky | |
2020-07-14 | Properly pass safe margin on initialization. | Juan Linietsky | |
Fixes jitter. | |||
2020-07-11 | Merge pull request #40272 from clayjohn/VULKAN-time-slicing | Rémi Verschelde | |
Add incremental update mode to sky | |||
2020-07-11 | Add incremental update mode to sky | clayjohn | |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde | |
Allow Area2D and 3D mouse events without collision layer | |||
2020-07-11 | Merge pull request #40266 from Chaosus/fma_fix | Rémi Verschelde | |
Enables 'fma' for GLES2 | |||
2020-07-10 | Enables 'fma' for GLES2 | Yuri Roubinsky | |
2020-07-10 | Merge pull request #40253 from madmiraal/add-override-keywords | Rémi Verschelde | |
Add override keywords. | |||
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora | |
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com> | |||
2020-07-04 | Remove elements from monitored_bodies and monitored_areas as they are | Marcel Admiraal | |
processed before calling the callback, instead of after they have all been processed, because the callbacks may readd them. | |||
2020-07-04 | [macOS] Implement seamless display scaling. | bruvzg | |
2020-07-03 | fix laxist collision detection on one way shapes | Cevantime | |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | |
Refactor physics force and impulse code to use (force, position) order | |||
2020-07-02 | Merge pull request #40018 from Faless/js/more_improvements_4.0 | Rémi Verschelde | |
HTML5 fixes, refactor, audio fallback, fixed FPS. | |||
2020-07-01 | Add default 50ms output_latency web override. | Fabio Alessandrelli | |
Hopefully a good tradeoff between latency and performance on most browsers. | |||
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde | |
Environment: Refactor code for readability + more | |||
2020-07-01 | Merge pull request #38713 from aaronfranke/string-64bit | Rémi Verschelde | |
Make all String integer conversion methods be 64-bit | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-07-01 | Added const qualifier support for function arguments in shaders | Yuri Roubinsky | |
2020-06-30 | Merge pull request #35633 from Xrayez/physics-shape-property | Rémi Verschelde | |
Expose shape property for shape query parameters classes | |||
2020-06-30 | Merge pull request #39953 from neikeq/fix-missing-defval-regr-from-39827 | Rémi Verschelde | |
Fix missing DEFVAL in RenderingDevice.storage_buffer_create | |||
2020-06-29 | Merge pull request #39894 from madmiraal/fix-39768 | Rémi Verschelde | |
Trigger broadphase update when changing collision layer/mask. | |||
2020-06-29 | Fix missing DEFVAL in RenderingDevice.storage_buffer_create | Ignacio Etcheverry | |
2020-06-28 | Slight occlusion improvements. | Juan Linietsky | |
2020-06-27 | Trigger broadphase update when changing collision layer/mask, and | Marcel Admiraal | |
check for collision layer/mask changes in 2D hash grid broadphase update. | |||
2020-06-27 | Merge pull request #39869 from Chaosus/shader_fix_return | Rémi Verschelde | |
Prevents usage of return in main shader functions | |||
2020-06-27 | Prevents usage of return in main shader functions | Yuri Roubinsky | |
2020-06-27 | Fixes recently introduced shader leaks | qarmin | |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-26 | Expose shape property for shape query parameters classes | Andrii Doroshenko (Xrayez) | |
Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com> | |||
2020-06-25 | Fix few places in shaders where const passing still incorrect | Yuri Roubinsky | |
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal | |
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called. | |||
2020-06-19 | Implemented global const array to shaders | Yuri Roubinsky | |
2020-06-16 | Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering | Rémi Verschelde | |
Expose disable_render_loop property to GDScript | |||
2020-06-16 | Expose disable_render_loop property to GDScript | Ev1lbl0w | |
2020-06-15 | Merge pull request #39457 from bruvzg/kbd_layouts | Rémi Verschelde | |
Add keyboard layout enumeration / set / get functions. | |||
2020-06-13 | Ensure pair callback data is set to null when it's null. | Marcel Admiraal | |
2020-06-13 | Add keyboard layout enumeration / set / get functions (macOS, Windows, ↵ | bruvzg | |
Linux/X11), remove latin variant function. | |||
2020-06-08 | Test collision mask before creating constraint pair in Godot physics ↵ | Marcel Admiraal | |
broadphase 2D and 3D. | |||
2020-06-06 | Minor fix on GLSL shader parser | jfons | |
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal | |
2020-06-03 | Fix shader's length() function parsing in expressions | Yuri Roubinsky | |
2020-06-03 | Remove 32-bit String hex_to_int method | Aaron Franke | |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke | |
2020-06-02 | Light2D shadow mask construction fix | lawnjelly | |
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor. The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1. This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout. (cherry picked from commit bf54fa5a62a980f5c4339137f9e2c6147642962c) | |||
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | |
Extra `_2d` suffixes are removed from 2D methods accoringly. | |||
2020-05-20 | doc: Sync classref with current source | Rémi Verschelde | |