summaryrefslogtreecommitdiff
path: root/servers
AgeCommit message (Collapse)Author
2022-01-31Merge pull request #57419 from orosmatthew/fix_ortho_lodRémi Verschelde
2022-01-30Fix orthogonal camera auto LOD calculationorosmatthew
- Do not take orthogonal camera's distance into account when calculating LOD. - Only take into account screen size taken up.
2022-01-29Rename the physics server `run_on_thread` project settingsHugo Locurcio
`run_on_separate_thread` is more explicit.
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-28Merge pull request #57318 from TechnoPorg/fix-face-area-calculationRémi Verschelde
2022-01-27Fix triangular area calculationTechnoPorg
It's a triangle, so the area should be halved. Co-authored-by: Jeffrey Cochran <koenigcochran@gmail.com>
2022-01-27Merge pull request #56785 from bruvzg/nat_handles_4Rémi Verschelde
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-26Improve XRInterface hooks into renderingBastiaan Olij
2022-01-25Merge pull request #53954 from Chaosus/fix_quit_errorsRémi Verschelde
2022-01-25Prevent checking of global uniform type outside the editorYuri Roubinsky
2022-01-24Minor fixes to shadow atlases:jfons
* Erase shadow owner *before* setting it to RID(). * Add default texture in shadow atlas debug view to avoid error spam when no atlas is present. * Fix typo.
2022-01-24Remove incorrect items from completion of main functions in shaderYuri Roubinsky
2022-01-23Fix incorrect unused local var warning in shader blocksYuri Roubinsky
2022-01-22Merge pull request #54890 from briansemrau/threadsafe-drawpute-listsRémi Verschelde
Make draw/compute lists threadsafe
2022-01-21Remove TRANSFORM built in from fog shadersclayjohn
2022-01-20Rename or refactor macros to avoid leading underscoresOmar Polo
These are not used consistently and some can conflict with system-specific defines. While here, also delete some unused macros.
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-20Merge pull request #53857 from briansemrau/rd-free-rid-bind-renameRémi Verschelde
2022-01-20add support for glow mapsAnsraer
2022-01-20Merge pull request #56972 from lawnjelly/warn_unusedRémi Verschelde
2022-01-20Add nodiscard to core math classes to catch c++ errors.lawnjelly
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20Merge pull request #56949 from timothyqiu/has-clipboardRémi Verschelde
2022-01-20Merge pull request #56936 from BastiaanOlij/add_tracking_confidenceRémi Verschelde
2022-01-20Adding a tracking confidence state to XRPoseBastiaan Olij
2022-01-19Add `DisplayServer.clipboard_has()` to check clipboard contentHaoyu Qiu
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
This reverts commit fcc9f5ce396ff921ed8253f657a8c9c38e7a878d. The feature is good but the implementation still needs more work. A new PR will be made with a rework of this commit.
2022-01-19Add translation links to shader errorsYuri Roubinsky
2022-01-19Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde
2022-01-19Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindowRémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
Removes the `fullsize` option which is superseded by `stretch_mode`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-18Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde
2022-01-18Merge pull request #56893 from Chaosus/shader_unify_vardeclYuri Roubinsky
2022-01-18Window management improvements.bruvzg
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18Unify variable and array declarations in shadersYuri Roubinsky
2022-01-17Fix volumetric fog memory leak on resizeclayjohn
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
This provides more flexibility between performance and quality adjustments, especially when using SDFGI for small-scale levels (which can be useful for procedurally generated scenes).
2022-01-17Merge pull request #56860 from bruvzg/icu_caseRémi Verschelde
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-17[TextServer] Implement locale and context sensitive case conversion functions.bruvzg
2022-01-17Fix invalid read when using LightOccluder2DHaoyu Qiu
2022-01-16Merge pull request #56309 from Calinou/remove-pvrtc-supportRémi Verschelde
2022-01-15Remove mistakenly added push constant from SSRclayjohn
2022-01-15Refactor size expression parsing for arrays in the shadersYuri Roubinsky
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
2022-01-14Add support for getting native display, window, and view handles.bruvzg
2022-01-14Fix shader crashing when declaring matrix or array varyingsYuri Roubinsky
2022-01-13Fix various typosluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13Fix completion for global constants in shadersYuri Roubinsky
2022-01-13Add completion for shader_typeYuri Roubinsky