Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-09 | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky | |
Rewritten kinematic system | |||
2017-11-08 | Fixing bad index used in Space2DSW | MateusMP | |
Fix wrong col_obj access using wrong index variable. Related with issue #11695 | |||
2017-11-08 | Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation | Rémi Verschelde | |
Avoid bias over rotation in contact resolution | |||
2017-11-07 | Rewritten kinematic system | AndreaCatania | |
2017-11-04 | Bullet physics engine implementation | AndreaCatania | |
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. | |||
2017-11-03 | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky | |
Physics server plug | |||
2017-11-04 | Implemented physics plug | AndreaCatania | |
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | |||
2017-11-01 | Adding rumble support to ARVR controllers (if implemented on the ARVR interface) | Bastiaan Olij | |
2017-10-31 | Merge pull request #12537 from marcelofg55/wasapi_improvements | Rémi Verschelde | |
Improved WASAPI driver logic when devices are connected or disconnected | |||
2017-10-31 | Merge pull request #11249 from m4nu3lf/bugfix/get_euler | Rémi Verschelde | |
Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler() | |||
2017-10-31 | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde | |
Fix joints collision exceptions, plus a bit more | |||
2017-10-31 | Improved WASAPI driver logic when devices are connected or disconnected | Marcelo Fernandez | |
2017-10-30 | Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late | Juan Linietsky | |
Fix viewport margins drawn after swapping buffers | |||
2017-10-30 | Fix viewport margins drawn after swapping buffers | Pedro J. Estébanez | |
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson | |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky | |
2017-10-22 | Merge pull request #12296 from tagcup/ggx_rename | Rémi Verschelde | |
Rename Schlick GGX to GGX. | |||
2017-10-22 | AudioEffectFilter: lowercase dB property to db | Poommetee Ketson | |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn | |
Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig. | |||
2017-10-21 | Merge pull request #12291 from RandomShaper/fix-raycast-naming | Rémi Verschelde | |
Rename RayCasts collision_layer to collision_mask | |||
2017-10-21 | Merge pull request #12290 from Noshyaar/enum | Rémi Verschelde | |
Bind unbound enums, rearrange some by value [ci skip] | |||
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | |
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed. | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-10-21 | Fixed viewport transparent bg when clear mode is enabled. | Daniel J. Ramirez | |
2017-10-20 | Bind some VisualServer functions | Leon Krause | |
2017-10-16 | Fix crash in shader parsing | Pedro J. Estébanez | |
...that would happen if incorrect syntax was found just after an opening square bracket. Fixes #12046. | |||
2017-10-15 | Merge pull request #12088 from Grosskopf/physics-server-docs | Rémi Verschelde | |
Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also minor Bugfix | |||
2017-10-14 | Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ↵ | Grosskopf | |
also a minor bugfix in the 3D Pinjoint. | |||
2017-10-14 | Expose 'request_frame_drawn_callback' to script. | Saracen | |
2017-10-14 | Redoing the ARVR GDNative interface as module and tighter implementation | BastiaanOlij | |
2017-10-13 | Merge pull request #12027 from marcelofg55/collision_crashfix | Rémi Verschelde | |
Prevent a possible crash at collision_object_2d_sw.h | |||
2017-10-12 | Prevent a possible crash at collision_object_2d_sw.h | Marcelo Fernandez | |
2017-10-11 | Merge pull request #12038 from Hinsbart/argument_names | Rémi Verschelde | |
Fix argument names in method bindings. [ci skip] | |||
2017-10-11 | Fix argument names in method bindings. | Andreas Haas | |
Adds a couple of missing argument names. | |||
2017-10-11 | Bind VisualServer.sync() method to GDScript | Julian Murgia | |
This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94) | |||
2017-10-11 | Merge pull request #11954 from neikeq/d | Ignacio Etcheverry | |
Added 'exposed' field to ClassInfo for registered classes | |||
2017-10-09 | Adds 'exposed' field to ClassInfo | Ignacio Etcheverry | |
This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed. | |||
2017-10-09 | Merge pull request #11702 from AndreaCatania/bodyDS | Rémi Verschelde | |
Added new API to get body direct state | |||
2017-10-06 | Made a few tweaks to the interface | BastiaanOlij | |
2017-10-04 | Fix GIProbe light visibility | Hiroshi Ogawa | |
- Fix https://github.com/godotengine/godot/issues/10535 | |||
2017-10-02 | Merge pull request #11659 from AndreaCatania/prephysics | Andreas Haas | |
Renamed fixed_process to physics_process | |||
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | |
Closes #9186 | |||
2017-09-29 | Added new API to get body direct state | AndreaCatania | |
2017-09-29 | Fixed typo: 'texure' to 'texture' | Indah Sylvia | |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky | |
2017-09-25 | Fixed Voice_Count issues in AudioEffectChorus: | Indah Sylvia | |
- Setting voice_count value to 4 (MAX_VOICES) is now allowed - Fixed slider glitch on setting voice_count value | |||
2017-09-25 | AudioEffectLimiter: fix wrong soft_clip_ratio getter | Poommetee Ketson | |