summaryrefslogtreecommitdiff
path: root/servers
AgeCommit message (Collapse)Author
2017-10-16Fix crash in shader parsingPedro J. Estébanez
...that would happen if incorrect syntax was found just after an opening square bracket. Fixes #12046.
2017-10-15Merge pull request #12088 from Grosskopf/physics-server-docsRémi Verschelde
Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also minor Bugfix
2017-10-14Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ↵Grosskopf
also a minor bugfix in the 3D Pinjoint.
2017-10-14Expose 'request_frame_drawn_callback' to script.Saracen
2017-10-14Redoing the ARVR GDNative interface as module and tighter implementationBastiaanOlij
2017-10-13Merge pull request #12027 from marcelofg55/collision_crashfixRémi Verschelde
Prevent a possible crash at collision_object_2d_sw.h
2017-10-12Prevent a possible crash at collision_object_2d_sw.hMarcelo Fernandez
2017-10-11Merge pull request #12038 from Hinsbart/argument_namesRémi Verschelde
Fix argument names in method bindings. [ci skip]
2017-10-11Fix argument names in method bindings.Andreas Haas
Adds a couple of missing argument names.
2017-10-11Bind VisualServer.sync() method to GDScriptJulian Murgia
This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94)
2017-10-11Merge pull request #11954 from neikeq/dIgnacio Etcheverry
Added 'exposed' field to ClassInfo for registered classes
2017-10-09Adds 'exposed' field to ClassInfoIgnacio Etcheverry
This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed.
2017-10-09Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde
Added new API to get body direct state
2017-10-06Made a few tweaks to the interfaceBastiaanOlij
2017-10-04Fix GIProbe light visibilityHiroshi Ogawa
- Fix https://github.com/godotengine/godot/issues/10535
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
Renamed fixed_process to physics_process
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky
Closes #9186
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-27Fixes to light shaders, should work now..Juan Linietsky
2017-09-25Fixed Voice_Count issues in AudioEffectChorus:Indah Sylvia
- Setting voice_count value to 4 (MAX_VOICES) is now allowed - Fixed slider glitch on setting voice_count value
2017-09-25AudioEffectLimiter: fix wrong soft_clip_ratio getterPoommetee Ketson
2017-09-25Removed print_line in Physics2DServerWrapMT::init()Indah Sylvia
2017-09-24Discarding now works in shadersDaniel Doran
"discard" has been added to the list of recognised keywords. A flag specifing when discarding is allowed is now set correctly.
2017-09-23Added light affect parameter to baked AOJuan Linietsky
2017-09-23-Fixed redraw always on 3D viewprot bugJuan Linietsky
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
2017-09-23Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez
classes
2017-09-21Add inversesqrt to shader language.Ferenc Arn
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-17Merge pull request #11252 from marcelofg55/fix_noaudio_crashRémi Verschelde
Fix crash when no audio driver is available
2017-09-17correction to one way collision codeJuan Linietsky
2017-09-17fixes to one way collision, closes #10971Juan Linietsky
2017-09-17Merge pull request #11274 from Rubonnek/keep-argument-names-consistentRémi Verschelde
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
Fix enums bindings
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-13Fix crash when no audio driver is availableMarcelo Fernandez
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-13Merge pull request #11125 from zavb074/masterRémi Verschelde
Removed code that flips normal if facing away from test direction
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
[ci skip]
2017-09-12Fixed issues with surround sound on audio serverMarcelo Fernandez
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
Fix unused variable warnings
2017-09-12Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde
Fix various assorted warnings
2017-09-12Merge pull request #11041 from hpvb/fix-clang-format-errorRémi Verschelde
Fix serveral recent new clang-format errors [ci skip]
2017-09-12Merge pull request #11142 from BastiaanOlij/arvr_signal_idPoommetee Ketson
Added ID to tracker signals and property for storing hand
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-09-10Added ID to tracker signals and property for storing handBastiaan Olij
2017-09-09Removed code that flips normal if facing away from test directionLewis
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7