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4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-18
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-17
Fix VisualServer bindings.
Marcel Admiraal
2020-02-15
Fix shader crash if duplicated struct members created
Yuri Roubinsky
2020-02-15
Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD
Haoyu Qiu
2020-02-14
fix oob write when calling MultiMesh::set_instance_transform
Marcin Zawiejski
2020-02-14
Merge pull request #36194 from dragmz/dragmz/exit_crash_fix
Rémi Verschelde
2020-02-14
Merge pull request #36208 from akien-mga/warnings
Rémi Verschelde
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Fix error flood with sky background
clayjohn
2020-02-13
fix crash when closing project manager
Marcin Zawiejski
2020-02-13
Prevent usage 'out' modifier on opaque shader types (textures currently)
Yuri Roubinsky
2020-02-13
Fix bugs in shader swizzling
Yuri Roubinsky
2020-02-13
Merge pull request #36176 from Chaosus/shader_fix_const_crash
Yuri Roubinsky
2020-02-13
Fix shader crash if pass const argument to 'out/inout' parameter
Yuri Roubinsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Merge pull request #36141 from Chaosus/shader_struct_member_arrays
Yuri Roubinsky
2020-02-12
Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-12
Fixes friend declaration tag mismatch
Haoyu Qiu
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
[Vulkan] Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
Mostly working DOF Bokeh
Juan Linietsky
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
-Refactored post processing, re-added glow and added a mix blend mode.
Juan Linietsky
2020-02-11
Fix Specular Blinn in vulkan
clayjohn
2020-02-11
Vulkan: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-02-11
Fixed error condition check for multimesh instance colors
Fabian Mathews
2020-02-11
Fix crash after rebase on the master branch
Rémi Verschelde
2020-02-11
Changed variable name in shader because it was too generic
Matias Pierdomenico
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Improved Voxel AO settings.
Juan Linietsky
2020-02-11
Dynamic objects in GIProbes are now affected by propagation parameter.
Juan Linietsky
2020-02-11
More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
Juan Linietsky
2020-02-11
Changed SDF processing to smooth out shadows.
Juan Linietsky
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
Fixes to how anisotropy is handled, makes it work on nvidia.
Juan Linietsky
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