Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-14 | Add support for projectors in spot and omni lights. | Juan Linietsky | |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-14 | Merge pull request #37826 from nekomatata/direct-body-state-sleep | Rémi Verschelde | |
Fix set_sleep_state in Bullet body direct state | |||
2020-04-14 | Fix set_sleep_state in Bullet body direct state | PouleyKetchoupp | |
It was inverted, it should set the body to be active when sleep is disabled. | |||
2020-04-13 | Fixes leak with CopyToFbShaderRD | qarmin | |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde | |
Add vogel filter and settings to soft shadows | |||
2020-04-12 | Implement MSAA | Juan Linietsky | |
2020-04-12 | Merge pull request #37819 from reduz/implement-fxaa | Juan Linietsky | |
Add screen space AA option, with FXAA implementation. | |||
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky | |
2020-04-12 | Merge pull request #37822 from nekomatata/rigid-body-force-pos | Rémi Verschelde | |
Fix add_force in Godot Physics RigidBody | |||
2020-04-12 | Fix add_force in Godot Physics RigidBody | PouleyKetchoupp | |
Now takes the center of mass into account for calculating the applied torque, like apply_impulse does. | |||
2020-04-11 | Merge pull request #37808 from reduz/port-effects-to-compute | Juan Linietsky | |
Moved most of the effect code to compute. | |||
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky | |
Simplifies it and improves performance. Improves image barrier handling per mipmap on RenderingDeviceVulkan | |||
2020-04-11 | Merge pull request #37794 from clayjohn/VULKAN-SSS-sky | Rémi Verschelde | |
Fix SSS affecting Sky | |||
2020-04-11 | Fix SSS affecting Sky | clayjohn | |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn | |
2020-04-10 | Shows proper scene render time in editor info | Juan Linietsky | |
Also fixed GPU profiler, which was not working on nvidia hardware. | |||
2020-04-10 | Merge pull request #37383 from WARIO-MDMA/godotphysics-rename | Rémi Verschelde | |
Rename "GodotPhysics" to "GodotPhysics{2D,3D}" | |||
2020-04-10 | Merge pull request #37662 from qarmin/rasterizer_server_last | Rémi Verschelde | |
Free items before finishing rendering server | |||
2020-04-10 | Merge pull request #37722 from reduz/implement-softshadows | Rémi Verschelde | |
Support light size and soft shadows | |||
2020-04-09 | Support light size and soft shadows | Juan Linietsky | |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |
2020-04-09 | Merge pull request #36919 from nekomatata/android-vulkan-rendering | Rémi Verschelde | |
Vulkan rendering support on Android | |||
2020-04-09 | Rename "GodotPhysics" to "GodotPhysics{2D,3D}" | WARIO-MDMA | |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky | |
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260 | |||
2020-04-08 | Display Server support | PouleyKetchoupp | |
2020-04-07 | Tweak rendering quality property hint strings for consistency | Hugo Locurcio | |
- Include a performance indication for all hints, not just for non-default values. - Fix leading/trailing whitespace in some property hints. | |||
2020-04-07 | Free items before finishing rendering server | qarmin | |
2020-04-04 | Fixed leak with SpecularMergeShaderRD | qarmin | |
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky | |
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit. | |||
2020-04-03 | Merge pull request #37438 from clayjohn/VULKAN-sky-invert | Rémi Verschelde | |
Invert Sky subpass cubemap z direction | |||
2020-04-03 | Fix C# bindings after recent breaking changes | Ignacio Etcheverry | |
2020-04-02 | Merge pull request #37512 from reduz/implement-ssr | Rémi Verschelde | |
Re-Added screen space reflection. | |||
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky | |
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-04-02 | Merge pull request #37504 from qarmin/out_of_bound_cursor | Rémi Verschelde | |
Fix array out of bounds access caused by uninitialised variables | |||
2020-04-01 | Fix out of bound array access caused by unassigned variable | Rafał Mikrut | |
2020-04-01 | Fix Clang warnings on Windows | Rémi Verschelde | |
Fixes #37490. | |||
2020-04-01 | Merge pull request #37481 from ThakeeNathees/bind-method-typo | Rémi Verschelde | |
some typo in method binds fixed | |||
2020-04-01 | some typo in method binds fixed | Thakee Nathees | |
2020-03-31 | Fix more -Wmaybe-uninitialized warnings with target=release_debug | Rémi Verschelde | |
I have no idea why those don't get triggered in target=debug builds. Fixes #37461. | |||
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde | |
2020-03-30 | Merge pull request #37436 from akien-mga/doc-node-renames | Rémi Verschelde | |
doc: Update classref with node renames | |||
2020-03-30 | Invert subpass cubemap z direction | clayjohn | |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky | |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde | |
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted. | |||
2020-03-28 | Prevent shader crash if multiple variables has been declared in 'for' | Yuri Roubinsky | |
2020-03-28 | Merge pull request #37362 from reduz/audioserver-memory-cleanup | Rémi Verschelde | |
Remove the audio memory allocator, use regular one instead. |