Age | Commit message (Collapse) | Author |
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Add warnings for unsupported features in mobile and gl_compatibility backends
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Increase SSAO and SSIL bias to account for variance in mipmap generation
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Use the original canvas to calculate light positioning
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Fix CCD in case of multiple supports in motion direction
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Fix hanging if audiostream's pitch_scale is NaN
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Improvements and fixes based on Weblate comments
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Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
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Fix sampling bug when SSAO is using half size
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Exclude platform dependent `rendering/textures/vram_compression/import_*` default values from documentation.
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Fix navigation debug not toggleable in scripts
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default values from documentation.
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Fixes that navigation debug was not toggleable in script while even the docs mentioned it.
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Users can still go down to 21 when using GL Compatibility.
This makes the default behavior match the default renderer, and thus avoids
a warning in the out of the box experience.
Also mark texture compression settings as basic, since out of the box users
who want to export to Android will need to enable ETC2/ASTC manually.
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Unbinds NavigationServer3D.process().
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Notify mesh surface when render_priority changes
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This ensures that the mesh properly takes render_priority into account when changed
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Fix various missing rendering parameter checks
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Move some `worker_thread_pool.h` includes out of header files
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Add render buffer support to screen space effects
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Fix 2D navigation debug visuals ignoring half the ProjectSettings
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Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
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* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
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Avoid inserting screen_texture compatibility code when using textureSize
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Allow compiling out the navigation module
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Add optional size parameter to the RenderDevice buffer_get_data method.
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For example, an axis-aligned box under the influence of gravity landing
on a horizontal triangle could previously tunnel, because only one of
the supports of the box was considered to be the candidate point that
would collide first. Now all supports are considered as candidates.
Also fix CCD always pushing the fast body into the other body, which
works well for convex shapes but not for trimesh/concave shapes.
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`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
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Improve some editor strings for localization
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- Rename all instances of `capture_start()` and `capture_end()` to their new
names. Fixes #72892.
- More internal renames to match what was started in #69120.
- Use `override` consistently so that such refactoring bugs can be caught.
- Harmonize the order of definition of the overridden virtual methods in each
audio driver.
- Harmonize prototype for `set_output_device` and `set_input_device`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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renderer
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Some code simplifications
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1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
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Pace debugger draw requests
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