Age | Commit message (Collapse) | Author |
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32 bits.
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Added support for arrays as shader struct members
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Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
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- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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limiter.
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Adapted from e4907e50feab1af05f514a66adc0086d1c141885,
supersedes and closes #34704.
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Apparently rasterizer is not initialized yet when this is called
the first time, so it crashes.
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Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356.
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compatibility.
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compatibility
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[Vulkan] Implement shader array support for varyings
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Remake of #32175
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[Vulkan] Implements switch flow control operator in shaders
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