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2019-08-22Fix custom inertia in physics2d, closes#30838RaphaelHunter
2019-08-14Merge pull request #31266 from ↵Rémi Verschelde
IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments
2019-08-13Implemented do/while loops for shadersYuri Roubinski
2019-08-13Force user to initialize local shader constantsYuri Roubinski
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-12Fix recording bus regression.Saracen
2019-08-09Show that identifier found in function namesCameron Reikes
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias
2019-08-07Merge pull request #31099 from Chaosus/shader_local_constRémi Verschelde
Implemented local shader constants
2019-08-07Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde
Change some code proposed by Coverity and Cppcheck
2019-08-07Merge pull request #30468 from SaracenOne/expose_audio_captureRémi Verschelde
Exposes capture methods to AudioServer + documentation
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-05Implemented local shader constantsYuri Roubinski
2019-07-31Merge pull request #30999 from nekomatata/fix-regression-godot-physicsRémi Verschelde
Fixed regression in Godot Physics
2019-07-31Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ↵PouleyKetchoupp
version (original commit: aab8da25ad2c3e6d2df03abbc8e35c1725938c40) Fixes #30886
2019-07-30Correct typo and format of commentsIAmActuallyCthulhu
2019-07-27Remove physics thread getting the gl contextsantouits
2019-07-23Update some dead links in the codebaseMichael Alexsander Silva Dias
2019-07-23Merge pull request #30716 from qarmin/fixed_static_analiser_codeRémi Verschelde
Fix some code found by Coverity Scan and PVS Studio
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-20Merge pull request #30349 from qarmin/fix_arvr_crash_at_exitRémi Verschelde
Fix ARVRServer crash at exit
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-16Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hintsRémi Verschelde
Tweak audio cutoff property hints to allow reasonable values only
2019-07-16Allows to use non-constants in the local shader array initializerChaosus
2019-07-16Added local array initializerChaosus
2019-07-16Expose audio callbacks as signals.Saracen
2019-07-15Exposes capture methods to AudioServer, variable renames for consistency,Saracen
added documentation.
2019-07-15Implemented local shader arraysChaosus
2019-07-15Added missed "textureProjLod" shader built-in overload for 3D texturesChaosus
2019-07-12Tweak audio cutoff property hints to allow reasonable values onlyHugo Locurcio
This also makes all cutoff property hints consistent. This closes #29588.
2019-07-11Make the default return value on crash explicithbina085
Noticed that the error condition will return a NULL instead of something more explicit like "false". Should make the code more readable at a glance.
2019-07-11Removed invalid mix shader overloadsChaosus
2019-07-10Merge pull request #30455 from qarmin/const_referenceRémi Verschelde
Pass by reference to const
2019-07-10Use reference to constant in functionsqarmin
2019-07-09Fix "not" shader function return typeChaosus
2019-07-08Merge pull request #30407 from qarmin/small_fixessRémi Verschelde
Fixes minor issues found by static analyzer
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
2019-07-06Fix code completion for shader editorgeequlim
2019-07-05Fix ARVRServer crash at exitqarmin
2019-07-05Merge pull request #30318 from bojidar-bg/28501-ysort-modulateRémi Verschelde
Ensure that nested YSort preserves intermediate modulate values
2019-07-04Ensure that nested YSort preserves intermediate modulate valuesBojidar Marinov
Fixes #28501
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-07-01Merge pull request #29951 from raphael10241024/add_physics_2d_optimizeRémi Verschelde
add 2d physic optimization similar to 3d physics
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
Fix some editor crashes
2019-07-01Merge pull request #29413 from YeldhamDev/global_rate_scaleRémi Verschelde
Add 'global_rate_scale' to the AudioServer
2019-07-01fix some crashesFurkan Türkal
2019-06-27Merge pull request #30117 from santouits/mt-poolsRémi Verschelde
Free server id pools directly on closing
2019-06-27Free server id pools directly.santouits
When closing the game, we flush the command queue but after we are pushing the freeing calls of the id pool to the command queue and they are never being run. Now we free them directly.