Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | |
2017-08-19 | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky | |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | |
something else.. | |||
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-17 | Shader: Fix typo in "facefordward" | Rémi Verschelde | |
Fixes #10399. | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Merge pull request #10373 from RandomShaper/remove-physics-check | Rémi Verschelde | |
Remove needless check in motion test | |||
2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde | |
Part of #8830. | |||
2017-08-16 | Remove needless check in motion test | Pedro J. Estébanez | |
Since now one-way collision is at shapes, the removed if was unneeded. | |||
2017-08-11 | Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loop | Rémi Verschelde | |
Fix freeze on close of game using 2D physics introduced by #9832 | |||
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material | |||
2017-08-08 | Fix freeze on close of game using 2D physics introduced by #9832 | Bojidar Marinov | |
Additionally, port the fix to 3D physics, just in case | |||
2017-08-07 | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky | |
-Fixed skeleton crash, probably fixes other issues | |||
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | |
2017-08-07 | Merge pull request #10141 from ISylvox/lower_case_godot_api | Rémi Verschelde | |
Makes all Godot API's Methods lower_case | |||
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-07 | Merge pull request #10045 from marcelofg55/audioserver_finish | Rémi Verschelde | |
Fix double finalisation of audio drivers | |||
2017-08-03 | Added ARVRAnchor support and a few small enhancements | BastiaanOlij | |
2017-08-02 | Fix double finalisation of audio drivers | Marcelo Fernandez | |
2017-08-01 | Fix AudioServer::finish not getting called while quitting | Marcelo Fernandez | |
2017-08-01 | Merge pull request #9832 from RandomShaper/port-physics-fixes | Rémi Verschelde | |
Port physics fixes | |||
2017-08-01 | Improve cleanup of physics constraints | Pedro J. Estébanez | |
Don't abort the loop when one is already released Remove warning on already-released constraint Clean up area's contraints as well Clear the constraint data as well Do the cleanup as soon as the space changes | |||
2017-07-31 | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde | |
AR/VR base classes and position tracker support | |||
2017-07-29 | Update SCsub file for /servers/ folder | ISylvox | |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky | |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij | |
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects | |||
2017-07-26 | Fix various property not found errors | Poommetee Ketson | |
2017-07-25 | Add missing initializers | Pedro J. Estébanez | |
2017-07-25 | Extend check for same space to all 2D/3D bodies/shapes | Pedro J. Estébanez | |
2017-07-25 | Fix 2D broadphase remove-while-iterating logic | Pedro J. Estébanez | |
2017-07-25 | Fix early-accepting area-area match when masks don't match | Pedro J. Estébanez | |
2017-07-25 | Fix crash in Space2DSW::test_body_motion() | Pedro J. Estébanez | |
Fixes #9692. | |||
2017-07-24 | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | |
Add object type hint for docs | |||
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-23 | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde | |
Clang-formatting *.cpp and *.h (some files excluded) | |||
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Add object type hint for docs | Poommetee Ketson | |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky | |
2017-07-15 | -Fix for multiple reflection probes causing issues. | Juan Linietsky | |
-Fix for positional sound corruption to avoid making people deaf. | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-07-15 | Some more typo fixes for "threshold" | Rémi Verschelde | |
Looks like @reduz really does not like that word. | |||
2017-07-10 | Added get_bus_index to AudioServer | Bruno Lourenço | |
2017-07-08 | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde | |
Refactor 'treshold' to 'threshold' |