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2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky
2018-11-18Merge pull request #23742 from JFonS/fix_23698Rémi Verschelde
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
2018-11-16Corrected some points discussed in #17491Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-11-16Use hint_color when getting shader default paramsJFonS
2018-11-14Ensure that even at slow speed, you will always get collision using kinematic...Juan Linietsky
2018-11-14Proper validation of out arguments in built-in shader functions, closes #16244Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream players...Juan Linietsky
2018-11-13Added angular restitutionGeoffrey Irons
2018-11-12Merge pull request #23254 from ibrahn/gles2-var-init-cleanupRémi Verschelde
2018-11-12Merge pull request #23407 from bojidar-bg/3281-ysort-recursiveRémi Verschelde
2018-11-12Use `ResourceLoader::exists` to check for default audio bus layoutmerumelu
2018-11-12Do not allow samplers where they dont belong (variables/return types), fixes ...Juan Linietsky
2018-11-10Make sure rotated shapes with one way direction collisions work, fixes #12791Juan Linietsky
2018-11-08Effectively ensure that surface materials are the right size when setting the...Juan Linietsky
2018-11-082D Rigid Body CCD should work again, fixes #6664Juan Linietsky
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-11-05Merge pull request #22622 from JFonS/fix_particle_animationRémi Verschelde
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-11-03<fales> end of the week ;-)Juan Linietsky
2018-11-03Fix condition testJuan Linietsky
2018-11-02Simple workaround to make one way moving platforms work, fixes #9399Juan Linietsky
2018-11-02-Fix problem in OWC logic closes #11357Juan Linietsky
2018-11-02Cleaning up some uninitialised variables in GLES2 stuff.Ibrahn Sahir
2018-11-01Merge pull request #23411 from RandomShaper/fix-same-layer-not-deterministicRémi Verschelde
2018-11-01Update 3D physics to match fix from #22933Juan Linietsky
2018-11-01Merge pull request #22933 from SeleckyErik/issue-9148Juan Linietsky
2018-10-30Fix canvas stacking not deterministic on same layerPedro J. Estébanez
2018-10-30Y-Sort children together in nested YSortsBojidar Marinov
2018-10-25Merge pull request #23262 from swenner/more-cppcheck-fixesRémi Verschelde
2018-10-25fixed uninitialized variables and false positives found by CppCheckSimon Wenner
2018-10-25Merge pull request #22779 from Superwaitsum/LimitSettingsRémi Verschelde
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-10-24Merge pull request #23175 from marcelofg55/input_buffer_fixRémi Verschelde
2018-10-23Fixed a typo, treshhold to threshold.M. Huri
2018-10-20Fix possible audio input buffer issuesMarcelo Fernandez
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-10-13Removed duplication of include(s):M. Huri
2018-10-11Merge pull request #22800 from QbieShay/depth_writeRémi Verschelde
2018-10-11Fixed non-monitorable areas triggering overlapErik
2018-10-08Add missing BIND_ENUM for SPEAKER_SURROUND_31Marcelo Fernandez
2018-10-07Merge pull request #22722 from akien-mga/fix-warningsRémi Verschelde
2018-10-06Remove redundant "== false" codeAaron Franke
2018-10-06Remove redundant "== true" codeAaron Franke
2018-10-06Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.QbieShay