Age | Commit message (Collapse) | Author |
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Happy new year to the wonderful Godot community!
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Fix various code formatting issues and argument names.
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Request mic access only when is needed
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Fix AudioEffectRecord not working without thread support
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Disabled CollisionShape2D is not processed now
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Fixes #24183
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Fix EditorAudioBuses not updating when changing to a device with different channels
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Added CAMERA_MATRIX to fragment shader
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channels
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Make VIEW vector available in fragment shader
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Make LIGHT_UV constant in canvas_item light shader
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If it weren't for this warning, it would have crashed in release builds.
Fix #23889, fixup 6b8d6e3b07c83da1c365f9ad79e84e5147ec26f7
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Added function to control 6DOF precision
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specified. Fixes #20435
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likely never be used. Fixes #20362
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Fix YSort crash when removing a child
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Fixup of 8e4837f35778e917370e802c167ce1fbd07b068c
Fixes #23775
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Use hint_color when getting shader default params
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Exposing more of bullets 6DOF spring constraints
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-Also added set_deferred, this was missing.
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kinematic motion. Fixes #16250
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Add parameters for fog end depth and use alpha as density.
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players. Fixes #15115
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Adding angular and linear springs
Added getters
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Cleaning up some uninitialised variables in GLES2 stuff.
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Y-Sort children together in nested YSorts
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#15133
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them, fixes #23596
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Fix picking in CanvasLayer
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