Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-27 | Remove physics thread getting the gl context | santouits | |
2019-07-23 | Update some dead links in the codebase | Michael Alexsander Silva Dias | |
2019-07-23 | Merge pull request #30716 from qarmin/fixed_static_analiser_code | Rémi Verschelde | |
Fix some code found by Coverity Scan and PVS Studio | |||
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin | |
2019-07-20 | Merge pull request #30349 from qarmin/fix_arvr_crash_at_exit | Rémi Verschelde | |
Fix ARVRServer crash at exit | |||
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | |
Changed some code reported by LGTM and Coverity | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-16 | Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hints | Rémi Verschelde | |
Tweak audio cutoff property hints to allow reasonable values only | |||
2019-07-16 | Allows to use non-constants in the local shader array initializer | Chaosus | |
2019-07-16 | Added local array initializer | Chaosus | |
2019-07-15 | Implemented local shader arrays | Chaosus | |
2019-07-15 | Added missed "textureProjLod" shader built-in overload for 3D textures | Chaosus | |
2019-07-12 | Tweak audio cutoff property hints to allow reasonable values only | Hugo Locurcio | |
This also makes all cutoff property hints consistent. This closes #29588. | |||
2019-07-11 | Make the default return value on crash explicit | hbina085 | |
Noticed that the error condition will return a NULL instead of something more explicit like "false". Should make the code more readable at a glance. | |||
2019-07-11 | Removed invalid mix shader overloads | Chaosus | |
2019-07-10 | Merge pull request #30455 from qarmin/const_reference | Rémi Verschelde | |
Pass by reference to const | |||
2019-07-10 | Use reference to constant in functions | qarmin | |
2019-07-09 | Fix "not" shader function return type | Chaosus | |
2019-07-08 | Merge pull request #30407 from qarmin/small_fixess | Rémi Verschelde | |
Fixes minor issues found by static analyzer | |||
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir | |
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) | |||
2019-07-06 | Fix code completion for shader editor | geequlim | |
2019-07-05 | Fix ARVRServer crash at exit | qarmin | |
2019-07-05 | Merge pull request #30318 from bojidar-bg/28501-ysort-modulate | Rémi Verschelde | |
Ensure that nested YSort preserves intermediate modulate values | |||
2019-07-04 | Ensure that nested YSort preserves intermediate modulate values | Bojidar Marinov | |
Fixes #28501 | |||
2019-07-02 | Fix various memory leaks and errors | Bojidar Marinov | |
2019-07-01 | Merge pull request #29951 from raphael10241024/add_physics_2d_optimize | Rémi Verschelde | |
add 2d physic optimization similar to 3d physics | |||
2019-07-01 | Merge pull request #29980 from Dentrax/directed-by-qarmin | Rémi Verschelde | |
Fix some editor crashes | |||
2019-07-01 | Merge pull request #29413 from YeldhamDev/global_rate_scale | Rémi Verschelde | |
Add 'global_rate_scale' to the AudioServer | |||
2019-07-01 | fix some crashes | Furkan Türkal | |
2019-06-27 | Merge pull request #30117 from santouits/mt-pools | Rémi Verschelde | |
Free server id pools directly on closing | |||
2019-06-27 | Free server id pools directly. | santouits | |
When closing the game, we flush the command queue but after we are pushing the freeing calls of the id pool to the command queue and they are never being run. Now we free them directly. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-21 | add 2d physic optimization simlilar to 3d physics | yakun.zhang | |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-20 | Merge pull request #24487 from Meirinha/master | Rémi Verschelde | |
Added UV and UV2 to shader function light() built-in, fixes issue #24120 | |||
2019-06-19 | Merge pull request #27188 from samH-FIT/MacroUpdate | Rémi Verschelde | |
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing. | |||
2019-06-19 | Merge pull request #29901 from BastiaanOlij/fix_cameraserver_const | Rémi Verschelde | |
Made constants fully upper case in camera server | |||
2019-06-19 | Add 'global_rate_scale' to the AudioServer | Michael Alexsander Silva Dias | |
Closes #28953. | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-19 | Merge pull request #27310 from KoBeWi/angular_dank | Rémi Verschelde | |
Make angular_damp of new Area nodes match the global default | |||
2019-06-19 | Made constants fully upper case in camera server | Bastiaan Olij | |
2019-06-19 | Merge pull request #29037 from mdahlgrengadd/master | Rémi Verschelde | |
Make FFT size and oversampling adjustable in smbPitchShifter, add windowing to smbFFT | |||
2019-06-17 | Add script to fix style issues and copyright headers | Rémi Verschelde | |
This is only meant to check the validity of the whole codebase every now and then, or to apply clang-format config changes when relevant. | |||
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde | |
Add an option to disable boot splash filtering | |||
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio | |
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415. | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-12 | Merge pull request #29316 from Chaosus/shader_const | Rémi Verschelde | |
Added constant support to shaders | |||
2019-06-11 | Merge pull request #29680 from akien-mga/fix-headers | Rémi Verschelde | |
Add missing license headers |