Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-21 | too early to rename thread | Ariel Manzur | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur | |
2015-12-21 | audio threads | Ariel Manzur | |
2015-12-18 | naming the audio thread from within itself | Ariel Manzur | |
2015-12-17 | thread set name | Ariel Manzur | |
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | |
2015-12-08 | Merge pull request #2865 from hurikhan/pr_fix_2791 | Juan Linietsky | |
Added additional token checks for the shader if..else.. statement. | |||
2015-12-08 | Merge pull request #2868 from akien-mga/pr-fix-can-move-to | Juan Linietsky | |
Fix can_move_to and rename it for more clarity | |||
2015-12-08 | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | |
2015-12-04 | Fix wrong index being used to populate r_results | Rémi Verschelde | |
Regression from f33d9da. | |||
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-11-27 | Bug Fix #2541: Shader language function validation logic | Andrea Chua | |
ensures that it finds the correct function to validate. | |||
2015-11-23 | Merge pull request #2752 from SaracenOne/shadow_color | Rémi Verschelde | |
New shader feature: change the colour of shadows on a per-material basis | |||
2015-11-23 | Merge pull request #1931 from Faless/audio_free_rid | Rémi Verschelde | |
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid) | |||
2015-11-22 | Fix can_move_to and rename it for more clarity | Rémi Verschelde | |
Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity. | |||
2015-11-22 | Added additional token checks for the shader if..else.. statement. Fixes ↵ | hurikhan | |
issue #2791. | |||
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | |
Write to 4-dimensional position access and shader graph code generation fix. | |||
2015-11-18 | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky | |
float to bool variable type, fixes: #2478 | |||
2015-11-18 | Merge pull request #2632 from firefly2442/duplicate-inherited-vars | Juan Linietsky | |
remove child variable that is duplicated from parent class | |||
2015-11-09 | -support for stereo ima-adpcm sample compression & playback | Juan Linietsky | |
-support for converting samples to ima-adpcm upon export | |||
2015-11-08 | New shader feature: change the colour of shadows on a per-material basis. | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-02 | Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid) | Fabio Alessandrelli | |
to avoid script error due to collision with Object method free | |||
2015-11-02 | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | |
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-11-01 | -some fixes to audio | Juan Linietsky | |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky | |
-Small fix to xml saver (swapping > and <) | |||
2015-10-18 | remove child variable that is duplicated from parent class | firefly2442 | |
2015-10-18 | float to bool variable type, fixes: #2478 | firefly2442 | |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-17 | misc cleanup | Juan Linietsky | |
2015-10-17 | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | |
ran cppcheck, found unused variables | |||
2015-10-17 | Merge pull request #2572 from leezh/clipping-fix | Juan Linietsky | |
nested clipping of canvas items now works | |||
2015-10-17 | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky | |
Fix Area/Area2D mask matching | |||
2015-10-17 | Merge pull request #2594 from Biliogadafr/PinSoftness | Juan Linietsky | |
Expose softness parameter of pin joint to the editor. | |||
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-10-10 | Expose softness parameter of pin joint to the editor. | Biliogadafr | |
2015-10-10 | Fix 3D Area mask matching | eska | |
2015-10-09 | Fix Area2D type mask matching | eska | |
2015-10-08 | newline fixes | reduz | |
2015-10-08 | fixed uninitialized memory issues in audio code | reduz | |
2015-10-05 | nested clipping of canvas items now works | Zher Huei Lee | |
2015-09-26 | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | |
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | |||
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-16 | ran cppcheck, found unused variables | firefly2442 | |
2015-09-12 | fixed server breaking error in previous splash screen commit | romulox_x | |