Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Merge pull request #15153 from poke1024/fix12112 | Noshyaar | |
Delete AudioServer buses after driver shutdown | |||
2017-12-29 | Fixed wrong highlighted line when erroring and using single-line comments, ↵ | binbitten | |
fixes #15167 | |||
2017-12-29 | Delete AudioServer buses after driver shutdown | Bernhard Liebl | |
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar | |
Set particles emitting to false when particles finish emitting with one-shot enabled | |||
2017-12-27 | Merge pull request #14996 from neikeq/enums-mono | Noshyaar | |
Mono: Make the bindings generator output enums | |||
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | |
2017-12-24 | Mono: Make the bindings generator output enums | Ignacio Etcheverry | |
- Switch to PascalCase for constants names | |||
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | |
enabled | |||
2017-12-23 | Merge pull request #14897 from BastiaanOlij/arvr_tweaks | Rémi Verschelde | |
Few small tweaks for ARVR | |||
2017-12-22 | Reserved controller ids 1 and 2 for left and right hand controllers and ↵ | Bastiaan Olij | |
added new center on hmd option | |||
2017-12-20 | Properly silence buffer while not in use, fixes #14866 | Juan Linietsky | |
2017-12-18 | Don't try to mix a sample that has already ended | Hein-Pieter van Braam | |
On short samples the sample may finish playing before the mixer is done. This fills the remaining time with zeros and ends mixing. This fixes the users getting the following error logged: ::_mix_internal: Condition ' !active ' is true. | |||
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-17 | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera | |
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | |
Call needs to be routed via visual server to reach the proper thread. | |||
2017-12-16 | Bind TextEdit.deselect and update documentation | Rémi Verschelde | |
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵ | Juan Linietsky | |
#14629 | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania | |
2017-12-09 | Fix #14429 GIProbe does not work with SpotLights | Przemyslaw Czarnota | |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-09 | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde | |
Added interpolation qualifiers to shaderlang | |||
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde | |
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500) | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-06 | Fixes to some thread safety situations to avoid GIProbe from freezing on ↵ | Juan Linietsky | |
save. Fixes #13338 | |||
2017-12-06 | Attempt to see if this can solve the problem with #13338 | Juan Linietsky | |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | |
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | |||
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-27 | doc: Sync classref with current source | Rémi Verschelde | |
2017-11-27 | Added interpolation modifiers to shaderlang | Scayze | |
2017-11-27 | Merge pull request #13294 from RaXaR/master | Rémi Verschelde | |
Added overloads of vector parameters for shader Trig functions. | |||
2017-11-27 | Added overloads of vector parameters for shader Trig functions. | RaXaR | |
Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :) | |||
2017-11-26 | Merge pull request #13228 from rminderhoud/weights | Rémi Verschelde | |
Fix read bug in compressed bone weights | |||
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-26 | Merge pull request #13289 from sketchyfun/3d_selection_fix | Rémi Verschelde | |
Fixed issue with 3D selections | |||
2017-11-25 | Tweak the default camera node settings | Hugo Locurcio | |
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters | |||
2017-11-25 | Fixed issue with 3D selections losing precsion due to an offset bug | BenH | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-25 | Update clang-format in modified files | Pedro J. Estébanez | |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | |
2017-11-23 | Fix read bug in compressed bone weights | Ralph Minderhoud | |
2017-11-23 | Rename two-parameter arc-tangent function to atan in shader language, as it ↵ | Ferenc Arn | |
is in GLSL. Fixes #13214. | |||
2017-11-22 | Merge pull request #13159 from AndreaCatania/ray | Rémi Verschelde | |
Removed type_mask and fixed some variable name | |||
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania | |
2017-11-21 | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky | |
Restore rendering on a separate thread | |||
2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron | |
# Conflicts: # servers/visual/visual_server_scene.h | |||
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky | |
2017-11-18 | CommandQueueMT doesn't lock during command execution | m4nu3lf | |