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2021-10-22Merge pull request #54131 from nekomatata/fix-2d-body-center-of-mass-autoRémi Verschelde
2021-10-22Fix physics body rotating incorrectly around it's center of massUxeron
2021-10-22Fix RigidDynamicBody2D auto center of mass calculationPouleyKetchoupp
2021-10-22Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde
2021-10-22Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde
2021-10-22Merge pull request #54110 from nekomatata/fix-rigid-body-update-collision-layerRémi Verschelde
2021-10-21Fix RigidDynamicBody collision update after changing collision layer/maskPouleyKetchoupp
2021-10-21Merge pull request #54082 from Chaosus/fix_shader_crashYuri Roubinsky
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-21Merge pull request #54053 from nekomatata/fix-soft-body-disable-modeRémi Verschelde
2021-10-21Prevent shader crash when passing constant expression to `textureGather`Yuri Roubinsky
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-21Merge pull request #54063 from Chaosus/shader_fix_spatial_samplersYuri Roubinsky
2021-10-21Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp
2021-10-21Merge pull request #54011 from nekomatata/center-of-mass-2d-transformRémi Verschelde
2021-10-21Fix built-in texture samplers passing for spatial shader modeYuri Roubinsky
2021-10-20Prevent a rendering crash and error spam for uniform texture arrayYuri Roubinsky
2021-10-20doctool: Fix differences between headless and Vulkan rendering backendsRémi Verschelde
2021-10-20Merge pull request #53702 from ConteZero/primary_clipboard_linuxRémi Verschelde
2021-10-20Fix double _get_tracking_status declarationBastiaan Olij
2021-10-19Fix 2D center of mass not updated from transformPouleyKetchoupp
2021-10-19Merge pull request #53972 from zedutch/fix-shader-time-updateRémi Verschelde
2021-10-19Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde
2021-10-19Add support for returning the play area from XRInterfaceBastiaan Olij
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-19Merge pull request #53980 from nekomatata/rename-godot-physics-classesRémi Verschelde
2021-10-19Merge pull request #52210 from BastiaanOlij/enhance_xr_trackersRémi Verschelde
2021-10-19Merge pull request #53960 from Klowner/audioserver-startplaybackstream-potent...Rémi Verschelde
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp
2021-10-18Fix shaders that use TIME do not force editor to continuously updateRobin Arys
2021-10-18Validate enum range in RendererViewport::viewport_get_render_infoHaoyu Qiu
2021-10-18fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::st...Mark Riedesel
2021-10-18Added primary clipboard for LinuxConteZero
2021-10-18[TextServer] Use `round` instead of `floor` for hex code box size calculation...bruvzg
2021-10-17Rework XR positional trackersBastiaan Olij
2021-10-15Swap args of Plane(point, normal) constructormennomax
2021-10-15Merge pull request #53815 from Chaosus/fix_wireframe_render_modeRémi Verschelde
2021-10-15Fix `wireframe` render modeYuri Roubinsky
2021-10-14Remove incorrect fog height density remappingBrian Semrau
2021-10-14Fix several issues with directional shadowsBrian Semrau
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-14Fix the height fog effectBrian Semrau
2021-10-13Added few more built-ins to shader languageYuri Roubinsky
2021-10-12Merge pull request #53712 from CakHuri/nullptrRémi Verschelde
2021-10-12Replaced NULL with nullptrM. Huri
2021-10-12Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke
2021-10-11Fix shader crash on using METALLIC and ROUGHNESS built-ins in light funcYuri Roubinsky
2021-10-11Merge pull request #53641 from DeeJayLSP/audio_pitch_fixRémi Verschelde
2021-10-10Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playbackDouglas Leão
2021-10-10Merge pull request #53066 from Chaosus/shader_funcsRémi Verschelde