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2018-06-01Fix return type of isnan and isinf in the shader languageOliver Rausch
2018-05-26Merge pull request #18349 from Gorgexpress/masterMax Hilbrunner
Fixed 2D intersect_shape limiting broadphase results
2018-05-25Expose methods area_set_area_monitor_callback and area_set_monitorable in ↵MrCdK
PhysicsServer and Physics2DServer
2018-05-16Merge pull request #18868 from bruvzg/clang_6_workaroundRémi Verschelde
Workaround for clang 6.0.0 / Xcode 9.3 release (-O3) build bug.
2018-05-16Fix bad operator check in `ShaderLanguage::_validate_assign`nemerle
2018-05-14Workaround for clang 6 bug.bruvzg
2018-05-08canvas_item_add_triangle_array bind fixupMarcelo Fernandez
2018-05-08Merge pull request #17559 from simedis/joint_motorsRémi Verschelde
Implemented interface for bullet linear motors
2018-05-07Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky
Added flag on SpatialMaterial to disable shadows
2018-05-07Merge pull request #18144 from ↵Juan Linietsky
Crazy-P/Resolves-crash-on-shape2D-culling-for-empty-Concave-shapes Resolves crash on shape2D culling for empty Concave shapes
2018-05-07Merge pull request #18533 from JFonS/fix_shader_compileJuan Linietsky
Fix vector reduction in shader language
2018-05-07Fix vector reduction in shader languageJFonS
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
Added partial texture update to VisualServer
2018-05-07Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky
Add no-blend canvas item render_mode
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-01Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-varRémi Verschelde
Fix Coverity reports of uninitialized scalar variable
2018-05-01Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde
Fixes logically dead code (Coverity)
2018-04-29Added partial texture update to VisualServerMarc Gilleron
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-22Fixed 2D intersect_shape limiting broadphase resultsMichael
Physics2DDirectSpaceStateSW was applying the result limit to broadphase collision detection instead of narrow. This is inconsistent with its 3D variant, as well as the rest of the 2D direct space state functions. Broadphase is now limited by INTERSECTION_QUERY_MAX like everything else, and narrow phase is exited early when the result limit has been reached.
2018-04-21Fixes logically dead code (Coverity)Crazy-P
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-18Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shadersRémi Verschelde
Fixes canvas light shaders.
2018-04-17Fix typos in shader_language.cppPoommetee Ketson
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers
Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think?
2018-04-12Resolves crash on shape2D culling for empty Concave shapesCrazy-P
Fixes https://github.com/godotengine/godot/issues/17789
2018-04-11Update classref and docs, fix missing parameters' namePoommetee Ketson
2018-04-08Merge pull request #17151 from ShyRed/disabled_shapes_2dJuan Linietsky
Remove disabled shapes from physics 2D calculations
2018-04-08Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky
Fix few bugs in shader definitions
2018-04-08Merge pull request #17594 from ivodopiviz/float-overflowJuan Linietsky
Changed debug max distance to avoid overflow
2018-04-07Merge pull request #17742 from marcelofg55/audio_device_listJuan Linietsky
Added new audio device functions to set/get the audio device
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-03-28Removed redundant abs shader builtinChaosus
2018-03-26Added new audio device functions to set/get the audio deviceMarcelo Fernandez
2018-03-23Merge pull request #17680 from beniwtv/masterRémi Verschelde
Fix compressor audio effect sidechain selection
2018-03-23Merge pull request #17532 from BastiaanOlij/arvr_enhancementsRémi Verschelde
A few enhancements on the ARVR Server
2018-03-21Fix missing const in CapsuleShapeSW::get_areaMarcelo Fernandez
2018-03-21Fix compressor audio effect sidechain selectionBenedikt Bär
2018-03-20Merge pull request #17637 from robfram/fix-draw_polyline_colors-crashRémi Verschelde
Fix crash in `canvas_item_add_polyline` when passing more points than colors
2018-03-19Fix crash in `canvas_item_add_polyline` when passing more points than colorsrobfram
When `p_points.size() > p_colors.size()`, it crashed with invalid array access to `p_colors`. Also, when `p_colors` was an empty `Vector` it crashed due a missing `else` checking the `size` condition, as the code handling that special case exists. This PR fixes the missing `else` for `p_colors.size == 0` and, following the `canvas_item_add_multiline` spirit, it only uses the first color for the whole polyline if points and colors differ in size. Fix #17621.
2018-03-19Fix possible crash when audio channels changeMarcelo Fernandez
2018-03-17Changed debug max distance to avoid overflowIvan Vodopiviz
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies. Fixes #1835
2018-03-16Implemented interface for bullet joint motorsGeoffrey
2018-03-16Merge pull request #16964 from mrcdk/audio_server_bus_changed_fixHein-Pieter van Braam
AudioServer emit bus_layout_changed signal when adding, moving or del…
2018-03-15Merge pull request #17248 from Cygon/implement-extra-culling-marginHein-Pieter van Braam
Apply culling margin (fixes issue #16115)
2018-03-15Hinted shader uniforms can have a default valueJFonS
2018-03-15A few fixes on the ARVR ServerBastiaan Olij
2018-03-13Merge pull request #17040 from AndreaCatania/patch-2Rémi Verschelde
Deprecated Godot 3D physics engine