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Godot with FMOD integration
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Author
2023-03-27
Revert attempted fix of trimesh CCD
Ricardo Buring
2023-03-14
Fix extension bindings for motion collision/result structs
Mikael Hermansson
2023-03-14
Fix instance uniforms breaking when setting a new mesh.
Johan Aires Rastén
2023-03-14
Fixes a canvas item set to clip children being drawn as black if no children ...
SlugFiller
2023-03-14
Fix AABB calculation for meshes using Skeleton2D
SlugFiller
2023-03-13
Error on hint_normal_roughness_texture and hint_depth_texture outside of spat...
Fabio Iotti
2023-03-13
Use MSAA 2D texture in multipass tonemapper
Bastiaan Olij
2023-03-13
Add a few more rendering timestamps
clayjohn
2023-03-13
Avoid copying CanvasTexture when updating proxy
clayjohn
2023-02-26
Merge pull request #73959 from clayjohn/GL-mobile-warnings
Rémi Verschelde
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-26
Fix text server GDExtension build.
bruvzg
2023-02-26
Fix shader preprocessor include resource check
bitsawer
2023-02-24
Fixing issues with SSIL artifacts
Bastiaan Olij
2023-02-22
Fix issue with default textures requiring arrays when using multiview
Bastiaan Olij
2023-02-21
Merge pull request #73698 from clayjohn/SS-bias
Rémi Verschelde
2023-02-21
Merge pull request #73478 from NewDefectus/master
Rémi Verschelde
2023-02-21
Increase SSAO and SSIL bias to account for variance in mipmap generation
clayjohn
2023-02-21
Use the original canvas to calculate light positioning
Alon Ran
2023-02-21
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-20
Merge pull request #72917 from rburing/fix_trimesh_ccd
Rémi Verschelde
2023-02-17
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
Rémi Verschelde
2023-02-17
Merge pull request #73195 from timothyqiu/weblate-comments
Rémi Verschelde
2023-02-17
Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash
Rémi Verschelde
2023-02-17
Merge pull request #73420 from clayjohn/SSAO-half-size
Rémi Verschelde
2023-02-16
Merge pull request #73437 from bruvzg/docs_ignore_import_v
Rémi Verschelde
2023-02-16
Merge pull request #73250 from smix8/fix_navigation_debug_script_toggle_4.x
Rémi Verschelde
2023-02-16
Exclude platform dependent `rendering/textures/vram_compression/import_*` def...
bruvzg
2023-02-16
Fix navigation debug not toggleable in scripts
smix8
2023-02-16
Fix sampling bug when SSAO is using half size
clayjohn
2023-02-15
Android: Default Min SDK to 24 for Vulkan mobile
Rémi Verschelde
2023-02-14
Unbind NavigationServer3D.process()
smix8
2023-02-14
Merge pull request #73263 from clayjohn/render_priority
Rémi Verschelde
2023-02-13
Notify mesh surface when render_priority changes
clayjohn
2023-02-13
Merge pull request #69001 from dzil123/fix_rendering_checks
Rémi Verschelde
2023-02-13
Merge pull request #73240 from myaaaaaaaaa/worker-h
Rémi Verschelde
2023-02-13
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers
Rémi Verschelde
2023-02-13
Merge pull request #73208 from smix8/fix_navigationregion2d_debug_4.x
Rémi Verschelde
2023-02-13
Fix 2D navigation debug visuals ignoring half the ProjectSettings
smix8
2023-02-13
Improvements and fixes based on Weblate comments
Haoyu Qiu
2023-02-12
Fix return type for collide_shape to use PackedVector3Array
Anthony Cossins
2023-02-11
Merge pull request #73060 from clayjohn/screen_texture-size
Rémi Verschelde
2023-02-11
Merge pull request #73031 from DarkKilauea/allow-no-navigation-module
Rémi Verschelde
2023-02-10
Avoid inserting screen_texture compatibility code when using textureSize
clayjohn
2023-02-10
Do clear request before reading from render target when using CANVAS_BG
clayjohn
2023-02-10
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Rémi Verschelde
2023-02-10
Fix CCD in case of multiple supports in motion direction
Ricardo Buring
2023-02-09
Allow compiling out the navigation module
Josh Jones
2023-02-10
Add render buffer support to screen space effects
Bastiaan Olij
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