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Implements switch flow control operator in shaders
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IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
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Implemented local shader constants
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Change some code proposed by Coverity and Cppcheck
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Exposes capture methods to AudioServer + documentation
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Fixed regression in Godot Physics
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version
(original commit: aab8da25ad2c3e6d2df03abbc8e35c1725938c40)
Fixes #30886
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Fix some code found by Coverity Scan and PVS Studio
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Fix ARVRServer crash at exit
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Changed some code reported by LGTM and Coverity
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Tweak audio cutoff property hints to allow reasonable values only
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added documentation.
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This also makes all cutoff property hints consistent.
This closes #29588.
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Noticed that the error condition will return a NULL instead of something more explicit like "false".
Should make the code more readable at a glance.
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Pass by reference to const
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Fixes minor issues found by static analyzer
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
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Ensure that nested YSort preserves intermediate modulate values
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Fixes #28501
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add 2d physic optimization similar to 3d physics
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Fix some editor crashes
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Add 'global_rate_scale' to the AudioServer
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