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2016-01-04-Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-03physics state properly returns contact metadata, closes #1979Juan Linietsky
2016-01-02skip the first integration in physics bodies, fixes #2213Juan Linietsky
2016-01-01properly removing unprocessed objects from physics islands fixes one way ↵Juan Linietsky
platforms for rigidbodies, closes #2345
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
Update copyright to 2016 in headers
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28Remove bogus argument in body_get_nodeRémi Verschelde
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
Copy-paste mistake from the setter most likely.
2015-12-22Merge pull request #3071 from Ovnuniarchos/NewAreaCombinersJuan Linietsky
New and corrected area override modes.
2015-12-22testing patch for aligned reads by webp in javascriptAriel Manzur
2015-12-21threadAriel Manzur
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-21-different attempt to avod deadlock problemJuan Linietsky
2015-12-21too early to rename threadAriel Manzur
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur
2015-12-21audio threadsAriel Manzur
2015-12-18naming the audio thread from within itselfAriel Manzur
2015-12-17thread set nameAriel Manzur
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky
Added additional token checks for the shader if..else.. statement.
2015-12-08Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky
Fix can_move_to and rename it for more clarity
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos
2015-12-04Fix wrong index being used to populate r_resultsRémi Verschelde
Regression from f33d9da.
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky
FBOs so all 2D shader effects should now work in every single Android device.
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua
ensures that it finds the correct function to validate.
2015-11-23Merge pull request #2752 from SaracenOne/shadow_colorRémi Verschelde
New shader feature: change the colour of shadows on a per-material basis
2015-11-23Merge pull request #1931 from Faless/audio_free_ridRémi Verschelde
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22Added additional token checks for the shader if..else.. statement. Fixes ↵hurikhan
issue #2791.
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky
Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18Merge pull request #2629 from firefly2442/float-to-boolJuan Linietsky
float to bool variable type, fixes: #2478
2015-11-18Merge pull request #2632 from firefly2442/duplicate-inherited-varsJuan Linietsky
remove child variable that is duplicated from parent class
2015-11-09-support for stereo ima-adpcm sample compression & playbackJuan Linietsky
-support for converting samples to ima-adpcm upon export
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
2015-11-02Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)Fabio Alessandrelli
to avoid script error due to collision with Object method free
2015-11-02Added ability to write directly to 4-dimensional position vector from within ↵Saracen
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-11-01-some fixes to audioJuan Linietsky
2015-10-21-Ability to debug video memory usageJuan Linietsky
-Small fix to xml saver (swapping > and <)
2015-10-18remove child variable that is duplicated from parent classfirefly2442
2015-10-18float to bool variable type, fixes: #2478firefly2442