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2021-09-21Change to using doubles in XR classesBastiaan Olij
2021-09-21Add flag to connected grapheme. Apply RTL displacement FX only to the whole ↵bruvzg
connected grapheme. Pass more glyph info to the custom RTL FX.
2021-09-20Merge pull request #52545 from JFonS/occ_fixesRémi Verschelde
Occlusion culling fixes
2021-09-18Fix shader crash when passing array to built-in function without indexYuri Roubinsky
2021-09-17Replace Vector3.to_diagonal_matrix with Basis.from_scaleAaron Franke
2021-09-17Merge pull request #52409 from GiantBlargg/position-depth-pre-passRémi Verschelde
2021-09-16Merge pull request #52668 from qarmin/cppcheck_servers_physicsCamille Mohr-Daurat
Initialize variables in servers/physics
2021-09-15Merge pull request #52679 from nekomatata/world-boundary-shapeCamille Mohr-Daurat
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15Initialize variables in servers/physicsqarmin
2021-09-15[HTML5] Use browser mix rate by default on the Web.Fabio Alessandrelli
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not allow input (microphone) if the mix rate is not the default one, Chrom* will exhibit worse performances, etc.
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-13Revert some URLs from the "Replace HTTP URLs with HTTPS" PRAaron Franke
2021-09-13Merge pull request #50375 from Paulb23/code_edit_unit_testsRémi Verschelde
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fixRémi Verschelde
Compute horizon SO threshold before transformation
2021-09-12Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-materialJFonS
Vulkan: Fix CanvasItem::use_parent_material
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com>
2021-09-10Occlusion culling fixesjfons
2021-09-09Merge pull request #52476 from Lauson1ex/masterJuan Linietsky
Replace current ACES tonemapper with a high quality one
2021-09-09Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energyJuan Linietsky
Use the Light3D Indirect Energy property in SDFGI
2021-09-09Expose Vulkan internal values for access from extensionsBastiaan Olij
2021-09-07Replace ACES tonemapper with a high quality oneEndri Lauson
2021-09-07Merge pull request #52237 from ellenhp/polyphonyJuan Linietsky
Add optional polyphonic playback to built-in audio player nodes
2021-09-07Add polyphony to Audio Stream Player nodesEllen Poe
2021-09-07Merge pull request #52442 from Faless/mp/4.x_rpc_managerMax Hilbrunner
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-06Merge pull request #48708 from nekomatata/heightmap-raycast-accelerationCamille Mohr-Daurat
Optimize raycast with large Heightmap shape data
2021-09-07Merge pull request #52205 from BastiaanOlij/blit_source_rectBastiaan Olij
Add source rectangle to blit
2021-09-07Merge pull request #52405 from BastiaanOlij/xr_extension_missing_namesBastiaan Olij
Add missing parameter names to _commit_views GDVIRTUAL_BIND
2021-09-06Optimize raycast with large Heightmap shape dataPouleyKetchoupp
Port raycast accelerator from Bullet's btHeightfieldTerrainShape.
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
Changes: -Added support for custom inertia and center of mass in 3D -Added support for custom center of mass in 2D -Calculated center of mass from shapes in 2D (same as in 3D) -Fixed mass properties calculation with disabled shapes in 2D/3D -Removed first_integration which is not used in 2D and doesn't seem to make a lot of sense (prevents omit_force_integration to work during the first frame) -Support for custom inertia on different axes for RigidBody3D
2021-09-06Merge pull request #52271 from nekomatata/query-layer-default-maskCamille Mohr-Daurat
Harmonize default value for collision mask in ray/shape queries
2021-09-05Fix depth pass for shaders that set POSITIONDaniel Doran
2021-09-05Add missing parameter names to _commit_views GDVIRTUAL_BINDBastiaan Olij
2021-09-01Fix dummy rendering server memory leaksPaulb23
2021-09-01Fix InputMap and display server not nulling singleton on freePaulb23
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer.
2021-08-31Merge pull request #51873 from Chaosus/fix_uniform_error_spamClay John
Fix incorrect checking of uniform set to prevent error spam (2)
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
Clean physics direct body state usage in 2D and 3D physics
2021-08-30Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending on the cases. Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear) in order to use all layers by default.
2021-08-30Use the Light3D Indirect Energy property in SDFGIHugo Locurcio
The Indirect Energy property was previously ignored in SDFGI (unlike VoxelGI).
2021-08-29Add source rectangle to blitBastiaan Olij
2021-08-28Merge pull request #52176 from BastiaanOlij/fix_gl_size_paramMax Hilbrunner
Fix double named size parameter
2021-08-28Fix double named size parameterBastiaan Olij
2021-08-28Merge pull request #52070 from nekomatata/area-point-gravity-fixFabio Alessandrelli
Fix point gravity calculation
2021-08-27Merge pull request #51296 from ellenhp/mix_in_audio_serverJuan Linietsky
Move mixing out of the AudioStreamPlayback* nodes
2021-08-27Do all audio mixing in the AudioServerEllen Poe
2021-08-27Require AudioStream::mix to return the number of frames successfully mixedEllen Poe
2021-08-27Optimize area detection and intersect_shape queries with concave shapesPouleyKetchoupp
Whenever contact points are not needed, collision checks with concave shapes (triangle mesh and heightmap) stop at the first colliding triangle.
2021-08-27Merge pull request #51908 from bruvzg/msdf_fonts2K. S. Ernest (iFire) Lee
Make FontData importable resource. Add multi-channel SDF font rendering.