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2022-01-12Merge pull request #55656 from clayjohn/GLSL3-compilerRémi Verschelde
2022-01-12Merge pull request #56696 from AnilBK/use-init-listsRémi Verschelde
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-11Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_typesRémi Verschelde
2022-01-11Fixed incorrect property typesArnav Vijaywargiya
2022-01-11Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overruleRémi Verschelde
Fix XR viewport size overrule and incorrect usage of internal size
2022-01-10Merge pull request #56627 from Chaosus/shader_better_limit_warningRémi Verschelde
2022-01-09[TextServer] Improve ligature cursor handling.bruvzg
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default.
2022-01-08Enhances a shader uniform limit warningYuri Roubinsky
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-07Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolutionRémi Verschelde
2022-01-06Merge pull request #56540 from Calinou/renderingserver-expose-ssil-qualityRémi Verschelde
Expose RenderingServer SSIL quality setter methods
2022-01-06Fix queueing a texture and regular uniform update in RD backend in succession.SaracenOne
2022-01-06Expose RenderingServer SSIL quality setter methodsHugo Locurcio
This allows changing SSIL quality at run-time in a project.
2022-01-05Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singletonRémi Verschelde
2022-01-05NavigationServer: Restore constness for thread safe `get_singleton`Rémi Verschelde
This was removed by mistake in #47024, NavigationServer uses internal mutability for thread safety, and removing `const` breaks the contract.
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
Applying overlay materials into multi-surface meshes currently requires adding a next pass material to all the surfaces, which might be cumbersome when the material is to be applied to a range of different geometries. This also makes it not trivial to use AnimationPlayer to control the material in case of visual effects. The material_override property is not an option as it works replacing the active material for the surfaces, not adding a new pass. This commit adds the material_overlay property to GeometryInstance3D (and therefore MeshInstance3D), having the same reach as material_override (that is, all surfaces) but adding a new material pass on top of the active materials, instead of replacing them.
2022-01-05Merge pull request #56220 from ↵JFonS
williamd67/GPULightmapper-implement-sky-ambient-light GPULightmapper: react on sky ambient properties
2022-01-05Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-downRémi Verschelde
2022-01-05Merge pull request #56278 from GanidhuAbey/dof_msaa_bugRémi Verschelde
2022-01-05Fix incorrect format and buffer used for bone weights.bruvzg
2022-01-04Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04Merge pull request #54791 from NHodgesVFX/masterRémi Verschelde
[4.x] add more OpenGL attributes
2022-01-04Merge pull request #56486 from Chaosus/shader_fix_render_modeYuri Roubinsky
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
Add `RenderingServer.get_video_adapter_type()` method
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55386 from Calinou/allow-disable-depth-prepassRémi Verschelde
2022-01-04Fix `world_vertex_coords` render mode usage in the shadersYuri Roubinsky
2022-01-04Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depthJFonS
Use 16-bit depth to improve dynamic VoxelGI performance
2022-01-04Merge pull request #56477 from Chaosus/fix_device_crashYuri Roubinsky
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-04Merge pull request #54409 from clayjohn/VULKAN-glow-flickerRémi Verschelde
2022-01-04Add a check for device in shader lang to prevent startup editor crashYuri Roubinsky
2022-01-04Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fieldsRémi Verschelde
Remove unused struct fields in VoxelGIData
2022-01-04Merge pull request #55422 from Calinou/gi-shader-remove-unused-defineRémi Verschelde
Remove unused code in GI shaders
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2022-01-03Merge pull request #56190 from Chaosus/shader_varying_pass_to_funcRémi Verschelde
2022-01-03Merge pull request #56187 from Chaosus/fix_default_textureRémi Verschelde
2022-01-03Merge pull request #56370 from Chaosus/fix_shader_instance_uniformRémi Verschelde
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2022-01-02Fix XR viewport size overrule and incorrect usage of internal sizeBastiaan Olij
2021-12-31Fix incorrect updating global uniform bufferYuri Roubinsky
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges.
2021-12-26fixed depth of field bug with msaaGanidhuAbey
2021-12-24GPULightmapper: react on sky ambient propertiesWilliam Deurwaarder
The panorama texture creation, used by GPULightmapper, has been adjusted to also take the sky ambient properties into account.
2021-12-24GPULightmapper: cube to panorama copy function flip y based on flagWilliam Deurwaarder
Cube to panorama copy function unconditionally flipped y, while other copy functions flipped y base on FLAG_FLIP_Y. Condition is added.
2021-12-23Allow pass varyings as out param to the function, when it's possibleYuri Roubinsky
2021-12-23Fix default texture of unassigned sampler with hint_normalYuri Roubinsky