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2023-01-23Merge pull request #71830 from BastiaanOlij/xr_naming_consistancyRémi Verschelde
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-23Merge pull request #71690 from ↵Rémi Verschelde
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-23Rename getters and signals on XR nodes to be consistant with input typesBastiaan Olij
2023-01-22Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backendHugo Locurcio
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Merge pull request #71707 from peastman/scaleRémi Verschelde
Collision detection supports uniform scaling
2023-01-21Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hintRémi Verschelde
Fix typo in hint when using removed built-in textures
2023-01-21Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20Fix type in hint when using removed built-in texturesPrecisionRender
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D ↵clayjohn
canvas renderer
2023-01-20Merge pull request #71709 from clayjohn/decals-lights-sortingRémi Verschelde
Sort decals and lights based on camera origin
2023-01-20Merge pull request #71705 from clayjohn/RD-surface-freeRémi Verschelde
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
2023-01-20Decrement texture_binding count when using screen texturesclayjohn
2023-01-20Add mutex when adding geometry instances to the dirty list in the Forward ↵clayjohn
Clustered renderer
2023-01-20Sort decals and lights based on camera originclayjohn
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20Merge pull request #71679 from kleonc/draw_polyline_line_stripRémi Verschelde
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-19Collision detection supports uniform scalingPeter Eastman
2023-01-19CanvasItem::draw_polyline Support thin polylines drawn using line stripkleonc
2023-01-19Fix shader preprocessor memory leakbitsawer
2023-01-19Merge pull request #71447 from peastman/normalsRémi Verschelde
Analytic collision normals
2023-01-19Merge pull request #71598 from bruvzg/gdscript_bidi_overrideRémi Verschelde
Implement BiDi override mode for GDScript source.
2023-01-19Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surfaceRémi Verschelde
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19Fix LOD sort order; checks in add_surface; and document all parameters of ↵RedworkDE
`ArrayMesh::add_surface_from_arrays` Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
in favour of texture hints
2023-01-18Analytic collision normalsPeter Eastman
2023-01-18Implement BiDi override mode for GDScript source.bruvzg
2023-01-18CanvasItem::draw_arc Clamp angle difference so arc won't overlap itselfkleonc
2023-01-17Remove light from dynamic light list when removing scenarioclayjohn
2023-01-17Merge pull request #71524 from clayjohn/MOBILE-TAARémi Verschelde
Warn when trying to enable TAA from mobile or gl_compatibility backend
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
fix normal map not flipping in sprite2D
2023-01-17Merge pull request #71520 from conradhappeliv/fix-71480Rémi Verschelde
Fix GPUParticles2D not recomputing transforms each frame
2023-01-16Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV
2023-01-16Warn when trying to enable TAA from mobile or gl_compatibility backendclayjohn
TAA should only be enabled from the forward_plus renderer for now
2023-01-16Merge pull request #71526 from clayjohn/RD-sun-scatterRémi Verschelde
Properly initialize directional_light_count in RD sky shaders
2023-01-16Merge pull request #62236 from MinusKube/masterRémi Verschelde
Fix polyline not supporting closed polygons and not having a uniform width
2023-01-16Properly initialize directional_light_count in RD sky shadersclayjohn
2023-01-16Fix draw_polyline not supporting closed polygons and not having a uniform offsetMinusKube
2023-01-16Merge pull request #71502 from bruvzg/tooltip_clickthroughRémi Verschelde
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16Fix scaling issue in `draw_line` and similar methodsDanil Alexeev
2023-01-16Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ↵bruvzg
`window_set_mouse_passthrough` to `Window`.
2023-01-15Rename `center` method to `get_center` in Plane.Raul Santos
2023-01-14Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde
Improving communication of scaling settings to renderer implementation
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-14Merge pull request #71346 from Chaosus/material_fix_freezingRémi Verschelde
Clear material arrays to prevent freeing of invalid texture RID
2023-01-13Avoid crashing when custom GLSL shaders are imported when using the ↵clayjohn
gl_compatibility renderer
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-12Only setup depth framebuffer properties when not rendering ReflectionProbesclayjohn
2023-01-12Merge pull request #71289 from RandomShaper/avoid_color_flashClay John
Avoid color flash on window creation and resizing