Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-13 | Merge pull request #17040 from AndreaCatania/patch-2 | Rémi Verschelde | |
Deprecated Godot 3D physics engine | |||
2018-03-13 | Merge pull request #17402 from Chaosus/fixmix | Rémi Verschelde | |
Fix invalid mix function overload | |||
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | |
RasterizerGLES3 | |||
2018-03-10 | Fix invalid mix function overload | Chaosus | |
2018-03-09 | Merge pull request #17354 from SaracenOne/shader_token_name_fix | Rémi Verschelde | |
Make the shader token names consistent. | |||
2018-03-07 | Make the shader token names consistent. | Saracen | |
2018-03-07 | Bring back Vector2.cross() | Bernhard Liebl | |
2018-03-03 | Fix floatBitsToUint function | Chaosus | |
2018-02-27 | Fixed physics server typo | Andrea Catania | |
2018-02-26 | Deprecated Godot 3D physics engine | Andrea Catania | |
2018-02-25 | [DOCS] Sync classref with current source | Poommetee Ketson | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | |
Improved kinematic body, Now can move rigid body | |||
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-20 | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky | |
2018-02-20 | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors | Rémi Verschelde | |
Handle single-argument constructors in uniform default values | |||
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | |
Improved ray shape (2D and 3D) by addiing the possibility to act as r… | |||
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | |
shape | |||
2018-02-19 | Merge pull request #16751 from AndreaCatania/moreAPIs | Rémi Verschelde | |
Added Physics state APIs | |||
2018-02-19 | Merge pull request #16794 from Chaosus/new_shader_funcs | Rémi Verschelde | |
Adds some missing shader built-in functions | |||
2018-02-19 | Merge pull request #16803 from lethiandev/fix-remove-shape2d | Rémi Verschelde | |
Fix 2d collision body update on shape remove | |||
2018-02-19 | Readd VS.sync and VS.draw to keep compatibility | Rémi Verschelde | |
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in #15892. | |||
2018-02-18 | Fix 2d collision body update on shape remove | Konrad Nowakowski | |
2018-02-18 | Added missing shader functions | Chaosus | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-16 | Added Physics state APIs | Andrea Catania | |
2018-02-14 | Merge pull request #15892 from Zylann/add_missing_vs_bindings | Rémi Verschelde | |
Added all missing VisualServer bindings | |||
2018-02-14 | Merge pull request #16408 from Calinou/remove-debugging-prints | Rémi Verschelde | |
Remove a few debugging prints | |||
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | |
attached to a joint with bullet physics bullet Fixes #16424 | |||
2018-02-05 | Remove a few debugging prints | Hugo Locurcio | |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-02-01 | Merge pull request #15254 from mrcdk/pitch_scale | Rémi Verschelde | |
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D | |||
2018-01-31 | AudioEffectReverb: max predelay_feedback to 0.98 | Poommetee Ketson | |
2018-01-30 | Merge pull request #15980 from mrcdk/audio_stream_get_length | Rémi Verschelde | |
Expose audio streams get_length() | |||
2018-01-25 | Fix VisualServer.free conflicting with Object.free | Marc Gilleron | |
2018-01-22 | Handle single-argument constructors in shaders. | Benjamin | |
Expand these (fill vectors, fill matrix diagonals) in _reduce_expression() so they're handled properly even as uniform default values (where they previously caused a crash). | |||
2018-01-22 | Expose audio streams get_length() | MrCdK | |
2018-01-20 | Added all missing VisualServer bindings | Marc Gilleron | |
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance - Removed draw and sync, were duplicates of force_* equivalents - Bumped binders max arguments from 11 to 13 - Wrote some wrappers as not all methods were variant-friendly | |||
2018-01-18 | improves portability with some compilers | Ariel Manzur | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Fix wrong viewport transparent-bg | binbitten | |
2018-01-12 | modify default param names in couple of signals | Unknown | |
'name' default param should not be used since there is problem with name shadowing | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Fix macOS and other builds after #15299 | Duy-Nguyen TA | |
Commit ammended by @akien-mga to fix more platforms. | |||
2018-01-04 | Merge pull request #15251 from binbitten/fix-assign-vardecl | Rémi Verschelde | |
Fix premature declaration of shader variables created with assignment | |||
2018-01-03 | found via cppcheck: | firefly2442 | |
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used |