Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-02 | SCons: Properly track codegen script dependency for generated GLSL headers | Rémi Verschelde | |
2022-07-01 | Remove debugging print following GI reorganization | Hugo Locurcio | |
2022-06-30 | Split MovieWriterPNGWAV into its own file | Hugo Locurcio | |
This makes its organization consistent with MovieWriterMJPEG. | |||
2022-06-28 | Merge pull request #62482 from JFonS/fix_crash_canvas_mode | Rémi Verschelde | |
2022-06-28 | Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static | Rémi Verschelde | |
Use the Static global illumination mode in GeometryInstance3D by default | |||
2022-06-28 | Fix crash in Environment "Canvas" background mode. | JFonS | |
2022-06-28 | Merge pull request #62467 from RandomShaper/descriptor_rw_matters | Rémi Verschelde | |
Consider uniform writability part of the interface of the set | |||
2022-06-27 | Fixed FSR. Before, it was commiting the | Je06jm | |
raw render to the screen. Now, it commits the fsr upscaled image | |||
2022-06-27 | Consider uniform writability part of the interface of the set | Pedro J. Estébanez | |
2022-06-27 | Merge pull request #62390 from Calinou/movie-writer-tweak-settings | Rémi Verschelde | |
2022-06-26 | Fix typo in roughness shaders | Bastiaan Olij | |
2022-06-25 | Add property hints to MovieWriter settings | Hugo Locurcio | |
- Rename audio mix rate setting as the suffix is now part of the property hint. This is also more consistent with existing mix rate project settings. - Improve the MovieWriter class reference. - Tweak warning message about audio possibly going out of sync. | |||
2022-06-24 | Merge pull request #62133 from BastiaanOlij/move_cubemap_effects | Rémi Verschelde | |
Moved cube_to_dp and cubemap logic into CopyEffects | |||
2022-06-24 | Merge pull request #62300 from smix8/navigation_map_force_update_4.x | Rémi Verschelde | |
2022-06-24 | Moved cube_to_dp and cubemap logic into CopyEffects | Bastiaan Olij | |
2022-06-23 | Add NavigationServer.region_owns_point() helper function | smix8 | |
Adds a helper function to check if a world space position is currently owned by a navigation region. | |||
2022-06-23 | Use the Static global illumination mode in GeometryInstance3D by default | Hugo Locurcio | |
This makes VoxelGI and SDFGI work out of the box with primitive meshes, loaded OBJ meshes and CSG nodes. | |||
2022-06-23 | Add NavigationServer map_force_update() function | smix8 | |
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map. | |||
2022-06-23 | Merge pull request #62312 from smix8/navigation_get_maps_4.x | Rémi Verschelde | |
2022-06-23 | Merge pull request #61221 from BastiaanOlij/split_gi_effects | Rémi Verschelde | |
2022-06-22 | Merge pull request #55846 from ellenhp/fix_ogg_edge_cases | Rémi Verschelde | |
Fix ogg edge cases | |||
2022-06-22 | Merge pull request #35758 from zmanuel/eliminate-draw-pending | Rémi Verschelde | |
Remove redundant thread sync counter draw_pending | |||
2022-06-22 | Merge pull request #62286 from JFonS/taa_global_time | Rémi Verschelde | |
2022-06-22 | Merge pull request #62305 from JFonS/taa_molten_mobile_workaround | Rémi Verschelde | |
2022-06-22 | Add Navigation function to get all navigation maps | smix8 | |
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them. | |||
2022-06-22 | Move TIME to a global shader variable | jfons | |
This makes it work consistently for motion vectors in all functions, including user-defined ones. | |||
2022-06-22 | Workaround MoltenVK shader conversion error | JFonS | |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | |
2022-06-21 | Merge pull request #62122 from reduz/implement-movie-writer | Rémi Verschelde | |
Implement a Movie Maker mode | |||
2022-06-21 | Implement Running Godot as Movie Writer | reduz | |
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). | |||
2022-06-20 | Clean up Hash Functions | reduz | |
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) | |||
2022-06-19 | Automatically update the editor viewport when 3D scaling options are changed | Hugo Locurcio | |
This allows for previewing the effects of the various 3D scaling project settings without having to restart the editor. | |||
2022-06-18 | Merge pull request #62106 from BastiaanOlij/eye_offset | Rémi Verschelde | |
Introduce eye_offset for correcting stereoscopic reflections | |||
2022-06-17 | Introduce eye_offset for correcting stereoscopic reflections | Bastiaan Olij | |
Use view instead of vertex for reflections. | |||
2022-06-17 | Cleanup AudioEffectRecord thread_active variable | Marcel Admiraal | |
2022-06-16 | Merge pull request #62081 from Calinou/glow-mix-mode-apply-after-fxaa | Rémi Verschelde | |
Fix glow in Mix mode not working correctly when FXAA is enabled | |||
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-15 | Fix glow in Mix mode not working correctly when FXAA is enabled | Hugo Locurcio | |
Glow must be performed after FXAA to ensure correct appearance. | |||
2022-06-15 | Streamline Navigation layer function names. | smix8 | |
Streamline Navigation layer function names. | |||
2022-06-14 | Remove GLES2 shader constraints from GLES3 | clayjohn | |
2022-06-13 | Tweak Light3D property hints for greater flexibility | Hugo Locurcio | |
- Specular can now be set above 1.0. - Blur can be set to 0 to disable shadow blurring entirely, which is useful on lights that have a non-zero size. - When shadow blurring is disabled, lights that have a non-zero size will not use PCSS-like soft shadows, speeding up shadow rendering considerably. - Some property hints now allow more precise values. | |||
2022-06-13 | Merge pull request #61772 from bruvzg/ft_ot_collect | Rémi Verschelde | |
2022-06-11 | Add suffixes to all nodes and resources | FireForge | |
2022-06-10 | Prevent defining float constant without number after exponent in shaders | Yuri Rubinsky | |
2022-06-09 | Fix incorrect sky rotation based on camera axis | Yuri Rubinsky | |
2022-06-09 | Fix `TIME` compilation for custom functions in spatial shader | Yuri Rubinsky | |
2022-06-09 | Workaround MoltenVK error found in TAA implementation | jfons | |
2022-06-08 | Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using ↵ | clayjohn | |
ReflectionProbe | |||
2022-06-08 | Merge pull request #61739 from smix8/navigation_region_cost_4.x | Rémi Verschelde | |
2022-06-08 | Merge pull request #61794 from clayjohn/VULKAN-viewport-size | Rémi Verschelde | |
Use RenderBuffer size instead of half extents for VIEWPORT_SIZE |