Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-05 | Merge pull request #4547 from neikeq/pr-wrong-debug-methods | Rémi Verschelde | |
Fix wrong return and argument types in documentation | |||
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky | |
this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility. | |||
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry | |
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | |
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams | |
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply. | |||
2016-04-12 | Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d | Rémi Verschelde | |
Port collision and layer masks to 3D | |||
2016-04-12 | Fixed #4163 (intersect_shape crashes on results limit) | Marc Gilleron | |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | |
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask. | |||
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | |
Ability to colourize baked lighting in real time. | |||
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵ | Saracen | |
now correctly disables shadows from affecting the instance. | |||
2016-03-10 | Merge pull request #3865 from Marqin/coverity | Rémi Verschelde | |
[Coverity] fixed 11 of 537 potential bugs found by Coverity | |||
2016-03-10 | Merge pull request #3999 from neikeq/issues_3650_3990 | Rémi Verschelde | |
Fix crash when resizing ConcavePolygonShape2D segments | |||
2016-03-09 | Fix crash when resizing ConcavePolygonShape2D segments | Ignacio Etcheverry | |
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | |
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||
2016-02-16 | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato | |
2016-02-12 | * raised the max amount of particles to match the max number allowed in the ↵ | Nuno Donato | |
inspector (prevents crash) | |||
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen | |
2016-02-03 | Merge pull request #3534 from Biliogadafr/pickable2d | Juan Linietsky | |
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects | |||
2016-02-01 | Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadReg | Rémi Verschelde | |
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. | |||
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | |
2016-01-31 | thread renaming | Ariel Manzur | |
2016-01-30 | Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. | Ovnuniarchos | |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | |
Fix bug in Body(2D)SW::add_area | |||
2016-01-21 | set_signed_data now works correctly on pcm8 samples. | Ovnuniarchos | |
2016-01-10 | avoid crash with empty concavepolygonshape, fixes #3169 | Juan Linietsky | |
2016-01-10 | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky | |
2016-01-04 | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | |
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760 | |||
2016-01-03 | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | |
2016-01-02 | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | |
2016-01-01 | properly removing unprocessed objects from physics islands fixes one way ↵ | Juan Linietsky | |
platforms for rigidbodies, closes #2345 | |||
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | |
Update copyright to 2016 in headers | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-28 | Remove bogus argument in body_get_node | Rémi Verschelde | |
2015-12-28 | Remove bogus argument in sample_get_description | Rémi Verschelde | |
Copy-paste mistake from the setter most likely. | |||
2015-12-22 | Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners | Juan Linietsky | |
New and corrected area override modes. | |||
2015-12-22 | testing patch for aligned reads by webp in javascript | Ariel Manzur | |
2015-12-21 | thread | Ariel Manzur | |
2015-12-21 | -another approach to solving the deadlock problem :| | Juan Linietsky | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-21 | -different attempt to avod deadlock problem | Juan Linietsky | |
2015-12-21 | too early to rename thread | Ariel Manzur | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur | |
2015-12-21 | audio threads | Ariel Manzur | |