Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-24 | Merge pull request #71832 from Geometror/fix-spotlight-artifacts | Rémi Verschelde | |
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB) | |||
2023-01-24 | Fix some SpotLight3D issues (clustering artifacts, light leak) | Hendrik Brucker | |
2023-01-23 | Merge pull request #71939 from clayjohn/RD-texture-format | Rémi Verschelde | |
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer | |||
2023-01-23 | Merge pull request #71694 from clayjohn/VoxelGI-reflection | Rémi Verschelde | |
Use proper space for forward GI reflections | |||
2023-01-23 | Add a few more checks to ensure that unsupported image formats are not used ↵ | clayjohn | |
in the mobile renderer | |||
2023-01-23 | Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering | Rémi Verschelde | |
fix ReflectionProbe rendering extents for (10,10,10) | |||
2023-01-24 | fix ReflectionProbe rendering extents for (10,10,10) | jainl28patel | |
2023-01-23 | Ensure that Particles have fully initialized before doing view axis pass in ↵ | clayjohn | |
RD renderers | |||
2023-01-23 | Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy | Rémi Verschelde | |
Rename getters and signals on XR nodes to be consistant with input types | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-23 | Merge pull request #71690 from ↵ | Rémi Verschelde | |
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | |||
2023-01-23 | Rename getters and signals on XR nodes to be consistant with input types | Bastiaan Olij | |
2023-01-22 | Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | Hugo Locurcio | |
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-21 | Merge pull request #71707 from peastman/scale | Rémi Verschelde | |
Collision detection supports uniform scaling | |||
2023-01-21 | Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint | Rémi Verschelde | |
Fix typo in hint when using removed built-in textures | |||
2023-01-21 | Merge pull request #71776 from clayjohn/PointLight2D-indices | Rémi Verschelde | |
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer | |||
2023-01-20 | Fix type in hint when using removed built-in textures | PrecisionRender | |
2023-01-20 | Stop incrementing light_count once max number of lights are reached in 2D ↵ | clayjohn | |
canvas renderer | |||
2023-01-20 | Merge pull request #71709 from clayjohn/decals-lights-sorting | Rémi Verschelde | |
Sort decals and lights based on camera origin | |||
2023-01-20 | Merge pull request #71705 from clayjohn/RD-surface-free | Rémi Verschelde | |
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer | |||
2023-01-20 | Decrement texture_binding count when using screen textures | clayjohn | |
2023-01-20 | Add mutex when adding geometry instances to the dirty list in the Forward ↵ | clayjohn | |
Clustered renderer | |||
2023-01-20 | Sort decals and lights based on camera origin | clayjohn | |
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2023-01-20 | Merge pull request #71679 from kleonc/draw_polyline_line_strip | Rémi Verschelde | |
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip | |||
2023-01-19 | Collision detection supports uniform scaling | Peter Eastman | |
2023-01-19 | Use proper space for forward GI reflections | clayjohn | |
2023-01-19 | CanvasItem::draw_polyline Support thin polylines drawn using line strip | kleonc | |
2023-01-19 | Fix shader preprocessor memory leak | bitsawer | |
2023-01-19 | Merge pull request #71447 from peastman/normals | Rémi Verschelde | |
Analytic collision normals | |||
2023-01-19 | Merge pull request #71598 from bruvzg/gdscript_bidi_override | Rémi Verschelde | |
Implement BiDi override mode for GDScript source. | |||
2023-01-19 | Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface | Rémi Verschelde | |
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays` | |||
2023-01-19 | Fix LOD sort order; checks in add_surface; and document all parameters of ↵ | RedworkDE | |
`ArrayMesh::add_surface_from_arrays` Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY` | |||
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn | |
in favour of texture hints | |||
2023-01-18 | Analytic collision normals | Peter Eastman | |
2023-01-18 | Implement BiDi override mode for GDScript source. | bruvzg | |
2023-01-18 | CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself | kleonc | |
2023-01-17 | Remove light from dynamic light list when removing scenario | clayjohn | |
2023-01-17 | Merge pull request #71524 from clayjohn/MOBILE-TAA | Rémi Verschelde | |
Warn when trying to enable TAA from mobile or gl_compatibility backend | |||
2023-01-17 | Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map | Rémi Verschelde | |
fix normal map not flipping in sprite2D | |||
2023-01-17 | Merge pull request #71520 from conradhappeliv/fix-71480 | Rémi Verschelde | |
Fix GPUParticles2D not recomputing transforms each frame | |||
2023-01-16 | Fix GPUParticles2D not recomputing transforms each frame | Conrad H. Appel, IV | |
2023-01-16 | Warn when trying to enable TAA from mobile or gl_compatibility backend | clayjohn | |
TAA should only be enabled from the forward_plus renderer for now | |||
2023-01-16 | Merge pull request #71526 from clayjohn/RD-sun-scatter | Rémi Verschelde | |
Properly initialize directional_light_count in RD sky shaders | |||
2023-01-16 | Merge pull request #62236 from MinusKube/master | Rémi Verschelde | |
Fix polyline not supporting closed polygons and not having a uniform width | |||
2023-01-16 | Properly initialize directional_light_count in RD sky shaders | clayjohn | |
2023-01-16 | Fix draw_polyline not supporting closed polygons and not having a uniform offset | MinusKube | |
2023-01-16 | Merge pull request #71502 from bruvzg/tooltip_clickthrough | Rémi Verschelde | |
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. | |||
2023-01-16 | Fix scaling issue in `draw_line` and similar methods | Danil Alexeev | |
2023-01-16 | Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ↵ | bruvzg | |
`window_set_mouse_passthrough` to `Window`. |