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2021-10-19Merge pull request #53972 from zedutch/fix-shader-time-updateRémi Verschelde
Fix shaders using `TIME` not continuously updating
2021-10-19Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde
2021-10-19Add support for returning the play area from XRInterfaceBastiaan Olij
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-19Merge pull request #53980 from nekomatata/rename-godot-physics-classesRémi Verschelde
2021-10-19Merge pull request #52210 from BastiaanOlij/enhance_xr_trackersRémi Verschelde
2021-10-19Merge pull request #53960 from ↵Rémi Verschelde
Klowner/audioserver-startplaybackstream-potential-leak
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp
Also moved MT physics server wrappers to the main servers folder, since they don't have to be implementation specific.
2021-10-18Fix shaders that use TIME do not force editor to continuously updateRobin Arys
2021-10-18Validate enum range in RendererViewport::viewport_get_render_infoHaoyu Qiu
2021-10-18fix potential memory leak of AudioStreamPlaybackBusDetails in ↵Mark Riedesel
AudioServer::start_playback_stream()
2021-10-18[TextServer] Use `round` instead of `floor` for hex code box size ↵bruvzg
calculation to better match font size.
2021-10-17Rework XR positional trackersBastiaan Olij
2021-10-15Swap args of Plane(point, normal) constructormennomax
Now (normal, point)
2021-10-15Merge pull request #53815 from Chaosus/fix_wireframe_render_modeRémi Verschelde
2021-10-15Fix `wireframe` render modeYuri Roubinsky
2021-10-14Remove incorrect fog height density remappingBrian Semrau
2021-10-14Fix several issues with directional shadowsBrian Semrau
- Internally disable blend splits in orthogonal directional shadow mode - Fix soft shadows ignoring fade and blend_splits - Fix soft shadow edge stability
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-14Fix the height fog effectBrian Semrau
2021-10-13Added few more built-ins to shader languageYuri Roubinsky
2021-10-12Merge pull request #53712 from CakHuri/nullptrRémi Verschelde
Replace NULL with nullptr
2021-10-12Replaced NULL with nullptrM. Huri
2021-10-12Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke
2021-10-11Fix shader crash on using METALLIC and ROUGHNESS built-ins in light funcYuri Roubinsky
2021-10-11Merge pull request #53641 from DeeJayLSP/audio_pitch_fixRémi Verschelde
2021-10-10Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playbackDouglas Leão
2021-10-10Merge pull request #53066 from Chaosus/shader_funcsRémi Verschelde
2021-10-09Fix auto LOD generation for blendshapes.Joan Fons
2021-10-09Fix missing argument names in bindingsRémi Verschelde
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
This allows for finer control over 3D rendering resolution. Supersampling can also be performed by setting a 3D rendering resolution above 1.0, which is useful for offline rendering or for very high-end GPUs.
2021-10-08Merge pull request #53527 from Chaosus/shader_arrayRémi Verschelde
2021-10-08Allow declare the shader arrays with a size defined before identifierYuri Roubinsky
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used.
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
VisualServer no longer exists in the `master` branch.
2021-10-07Fix shader crash when passing array to index expressionYuri Roubinsky
2021-10-07Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniformsYuri Roubinsky
2021-10-07Merge pull request #53504 from clayjohn/VULKAN-sky-bugRémi Verschelde
Remove bogus sky error check
2021-10-07Merge pull request #51115 from clayjohn/VULKAN-SSAO-radiusRémi Verschelde
Move assignment of SSAO radius push constant
2021-10-06Remove bogus sky error checkclayjohn
2021-10-06Fix regression which prevents using texture array uniformsYuri Roubinsky
2021-10-05Add missing shader built-insYuri Roubinsky
2021-10-05Merge pull request #53425 from Chaosus/shader_fixRémi Verschelde
2021-10-05Fix shader crash when passing array.length to functionsYuri Roubinsky
and similar cases
2021-10-05Merge pull request #53420 from nekomatata/fix-tilemap-moving-platformRémi Verschelde
2021-10-05Merge pull request #53412 from Chaosus/shader_fix_uniform_arraysYuri Roubinsky
2021-10-04Merge pull request #53365 from danger-dan/wakeup_fixCamille Mohr-Daurat
Use wakeup() function to wake sleeping bodies on impulse, force and velocities. Fix for PR #52967
2021-10-05Changed from directly waking bodies to using the wakeup() functions in ↵Daniel
direct body state changes (forces, impulses and veloicities). this 'bug' was introduced in PR #52967 added wakeup to 2d direct body
2021-10-04Fix syntax parsing error of uniform arrays declaration in shaderYuri Roubinsky