Age | Commit message (Collapse) | Author |
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Fix shaders using `TIME` not continuously updating
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Klowner/audioserver-startplaybackstream-potential-leak
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Also moved MT physics server wrappers to the main servers folder, since
they don't have to be implementation specific.
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AudioServer::start_playback_stream()
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calculation to better match font size.
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Now (normal, point)
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- Internally disable blend splits in orthogonal directional shadow mode
- Fix soft shadows ignoring fade and blend_splits
- Fix soft shadow edge stability
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Replace NULL with nullptr
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While at it, tweak some boolean setters to use `p_enabled` for the bool.
Also renames `draw_minimap()` to `set_draw_minimap()`.
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This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
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This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
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VisualServer no longer exists in the `master` branch.
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Remove bogus sky error check
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Move assignment of SSAO radius push constant
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and similar cases
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Use wakeup() function to wake sleeping bodies on impulse, force and velocities. Fix for PR #52967
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direct body state changes (forces, impulses and veloicities). this 'bug' was introduced in PR #52967
added wakeup to 2d direct body
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