Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky | |
2018-11-19 | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky | |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde | |
Use hint_color when getting shader default params | |||
2018-11-17 | Merge pull request #23668 from sdfgeoff/fix_angular_constraints | Rémi Verschelde | |
Exposing more of bullets 6DOF spring constraints | |||
2018-11-16 | Corrected some points discussed in #17491 | Juan Linietsky | |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky | |
-Also added set_deferred, this was missing. | |||
2018-11-16 | Use hint_color when getting shader default params | JFonS | |
2018-11-14 | Ensure that even at slow speed, you will always get collision using ↵ | Juan Linietsky | |
kinematic motion. Fixes #16250 | |||
2018-11-14 | Proper validation of out arguments in built-in shader functions, closes #16244 | Juan Linietsky | |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky | |
Add parameters for fog end depth and use alpha as density. | |||
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky | |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | |
2018-11-13 | Ability to remove buses while they are being used on 2D and 3D stream ↵ | Juan Linietsky | |
players. Fixes #15115 | |||
2018-11-13 | Added angular restitution | Geoffrey Irons | |
Adding angular and linear springs Added getters | |||
2018-11-12 | Merge pull request #23254 from ibrahn/gles2-var-init-cleanup | Rémi Verschelde | |
Cleaning up some uninitialised variables in GLES2 stuff. | |||
2018-11-12 | Merge pull request #23407 from bojidar-bg/3281-ysort-recursive | Rémi Verschelde | |
Y-Sort children together in nested YSorts | |||
2018-11-12 | Use `ResourceLoader::exists` to check for default audio bus layout | merumelu | |
2018-11-12 | Do not allow samplers where they dont belong (variables/return types), fixes ↵ | Juan Linietsky | |
#15133 | |||
2018-11-10 | Make sure rotated shapes with one way direction collisions work, fixes #12791 | Juan Linietsky | |
2018-11-08 | Effectively ensure that surface materials are the right size when setting ↵ | Juan Linietsky | |
them, fixes #23596 | |||
2018-11-08 | 2D Rigid Body CCD should work again, fixes #6664 | Juan Linietsky | |
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky | |
Fix picking in CanvasLayer | |||
2018-11-05 | Merge pull request #22622 from JFonS/fix_particle_animation | Rémi Verschelde | |
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | |||
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | |
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu. | |||
2018-11-03 | <fales> end of the week ;-) | Juan Linietsky | |
2018-11-03 | Fix condition test | Juan Linietsky | |
2018-11-02 | Simple workaround to make one way moving platforms work, fixes #9399 | Juan Linietsky | |
2018-11-02 | -Fix problem in OWC logic closes #11357 | Juan Linietsky | |
-Fix problem with kinematic move and disabled shapes, in both 2D and 3D | |||
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir | |
Initialise keep_original_textures and use_fast_texture_filter in storage config. Removed any other variables from storage config that were both unused and uninitialised to avoid future confusion (if they're needed it's easier to spot an uninitialised variable problem in a PR that adds the variable again rather than just uses it). Copied storage Texture struct constructor from GLES3 implementation (except where variables were already initialised with different values). Gives us sensible tested defaults for previously uninitialised vars. Added assignments for state.current_main_tex based on same in GLES3. | |||
2018-11-01 | Merge pull request #23411 from RandomShaper/fix-same-layer-not-deterministic | Rémi Verschelde | |
Fix canvas stacking not deterministic on same layer | |||
2018-11-01 | Update 3D physics to match fix from #22933 | Juan Linietsky | |
2018-11-01 | Merge pull request #22933 from SeleckyErik/issue-9148 | Juan Linietsky | |
Fixed non-monitorable areas triggering overlap (reopened) | |||
2018-10-30 | Fix canvas stacking not deterministic on same layer | Pedro J. Estébanez | |
Fixes #22687. | |||
2018-10-30 | Y-Sort children together in nested YSorts | Bojidar Marinov | |
Closes #3281 | |||
2018-10-25 | Merge pull request #23262 from swenner/more-cppcheck-fixes | Rémi Verschelde | |
More cppcheck fixes, fixes #22702 | |||
2018-10-25 | fixed uninitialized variables and false positives found by CppCheck | Simon Wenner | |
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde | |
Limit several project settings | |||
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum | |
2018-10-24 | Merge pull request #23175 from marcelofg55/input_buffer_fix | Rémi Verschelde | |
Fix possible audio input buffer issues | |||
2018-10-23 | Fixed a typo, treshhold to threshold. | M. Huri | |
2018-10-20 | Fix possible audio input buffer issues | Marcelo Fernandez | |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray | |
Fixes #22684. | |||
2018-10-13 | Removed duplication of include(s): | M. Huri | |
- "collision_solver_sat.h". - "shaders/copy.glsl.gen.h" | |||
2018-10-11 | Merge pull request #22800 from QbieShay/depth_write | Rémi Verschelde | |
Added the ability to write to gl_FragDepth. | |||
2018-10-11 | Fixed non-monitorable areas triggering overlap | Erik | |
Non-monitorable areas are never removed from the monitor query of other areas. This makes areas that turn not monitorable while overlapping with other areas get stuck in the other areas' monitor query and trigger false overlaps. This is a fix for issue #9148. | |||
2018-10-08 | Add missing BIND_ENUM for SPEAKER_SURROUND_31 | Marcelo Fernandez | |
2018-10-07 | Merge pull request #22722 from akien-mga/fix-warnings | Rémi Verschelde | |
Fix more "may be used initialized" warnings from GCC 7 | |||
2018-10-06 | Remove redundant "== false" code | Aaron Franke | |
Some of this code has been re-organized. f | |||
2018-10-06 | Remove redundant "== true" code | Aaron Franke | |
If it can be compared to a boolean, it can be evaluated as one in-place. | |||
2018-10-06 | Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. | QbieShay | |