Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-24 | Use MODELVIEW_MATRIX for vertex transform when double precision is enabled | João Pedro Braz | |
This commit updates the double precision vertex transform code from using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead. This can be made possible by transforming the MODELVIEW_MATRIX back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX. With this in place we now properly handle VERTEX transformations that a Material Shader might do, such as billboard-ing. (cherry picked from commit 63c6f0b93ccc0f016b6b6ff7833c31371059a782) | |||
2023-04-24 | Don't store instance transform in RD 3D renderer unless requested | clayjohn | |
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice (cherry picked from commit 29edd277e4a45c9f84a9f5291087e671b2169191) | |||
2023-04-24 | Translate inactive particles to -INF | Erik Johnson | |
(cherry picked from commit 6229c2a1f99135b841ce43f2728b4ac35a9b1938) | |||
2023-04-24 | Properly calculate lifetime_split for particles | clayjohn | |
(cherry picked from commit f35ca4a9c735e49d496c4e733e7dc9a072841f92) | |||
2023-04-24 | [TextServer] Use dedicated flag for object replacement characters. | bruvzg | |
(cherry picked from commit d904516e553426dae1fa40566e3fe67f6213e769) | |||
2023-04-24 | Fix `get_test_texture()` returning an almost fully white texture | Hugo Locurcio | |
The texture's appearance is now similar to the texture that was displayed on the TestCube node in Godot 2.x. (cherry picked from commit e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37) | |||
2023-04-24 | Fix typo bug in convex-convex separating axis test | Ricardo Buring | |
(cherry picked from commit d7aed57b60a06a46a8495b5c605c078fe72a220b) | |||
2023-04-07 | Fix the limit for interpolation of R0 with respect to metallic and SSR | mightygoat | |
Shlick term (cherry picked from commit 2c000cb72fc04fd76c5d3b6bc53955f83bf50c71) | |||
2023-04-07 | Modify "physics/3d/solver/contact_max_allowed_penetration" precision to ↵ | Malcolm Nixon | |
three significant digits, so values down to "0.001" can be specified. Updated additional 2D and 3D physics parameters based on team recommendations Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com> (cherry picked from commit 1d1d3c71e0b0f588150e8149c9bfe32afbb5e437) | |||
2023-03-27 | Fix collide_shape return type | Ricardo Buring | |
Fix PhysicsDirectSpaceState3D::_collide_shape return type. Also PhysicsDirectSpaceState2D::_collide_shape. (cherry picked from commit 61429a5f49f2509f631703886b8b3234701a0206) | |||
2023-03-27 | Add XRServer.world_origin property | Bastiaan Olij | |
(cherry picked from commit fd8f26f26e2f8875e4e305bc22f04f0deaf9a44c) | |||
2023-03-27 | fix spotlight shadows in volumetric fog | RandomCatDude | |
(cherry picked from commit 59c31004f8c6feed601f2bfeedb86959563a4ef0) | |||
2023-03-27 | Revert attempted fix of trimesh CCD | Ricardo Buring | |
(cherry picked from commit bec1182093febd37362766d67b6e78895343434a) | |||
2023-03-14 | Fix extension bindings for motion collision/result structs | Mikael Hermansson | |
(cherry picked from commit be64ffd25d0be68dce2b568c79347bab8101ac23) | |||
2023-03-14 | Fix instance uniforms breaking when setting a new mesh. | Johan Aires Rastén | |
Fixes #58113 (cherry picked from commit 26aecbfe572c7c1164cfb36088aaf443a73f99df) | |||
2023-03-14 | Fixes a canvas item set to clip children being drawn as black if no children ↵ | SlugFiller | |
are visible (cherry picked from commit f25508befb4f0358ba8a8aaa35cdee4d9c20637c) | |||
2023-03-14 | Fix AABB calculation for meshes using Skeleton2D | SlugFiller | |
(cherry picked from commit 06a1fe03644c57256b90b2840db1ef902187145a) | |||
2023-03-13 | Error on hint_normal_roughness_texture and hint_depth_texture outside of ↵ | Fabio Iotti | |
spatial shader (cherry picked from commit 528e0d095eba65804e3b4174f8138cdc920382a9) | |||
2023-03-13 | Use MSAA 2D texture in multipass tonemapper | Bastiaan Olij | |
(cherry picked from commit 903aa0e385ac79ca747029c0e12823b2671304a8) | |||
2023-03-13 | Add a few more rendering timestamps | clayjohn | |
(cherry picked from commit 1adc4e5875782c064759bf810c511ac42b0f2d05) | |||
2023-03-13 | Avoid copying CanvasTexture when updating proxy | clayjohn | |
(cherry picked from commit 84482ef90bf5f902f14594d957af8c0e3866f88c) | |||
2023-02-26 | Merge pull request #73959 from clayjohn/GL-mobile-warnings | Rémi Verschelde | |
Add warnings for unsupported features in mobile and gl_compatibility backends | |||
2023-02-26 | Add warnings for unsupported features in mobile and gl_compatibility backends | clayjohn | |
2023-02-26 | Fix text server GDExtension build. | bruvzg | |
2023-02-26 | Fix shader preprocessor include resource check | bitsawer | |
2023-02-24 | Fixing issues with SSIL artifacts | Bastiaan Olij | |
2023-02-22 | Fix issue with default textures requiring arrays when using multiview | Bastiaan Olij | |
2023-02-21 | Merge pull request #73698 from clayjohn/SS-bias | Rémi Verschelde | |
Increase SSAO and SSIL bias to account for variance in mipmap generation | |||
2023-02-21 | Merge pull request #73478 from NewDefectus/master | Rémi Verschelde | |
Use the original canvas to calculate light positioning | |||
2023-02-21 | Increase SSAO and SSIL bias to account for variance in mipmap generation | clayjohn | |
2023-02-21 | Use the original canvas to calculate light positioning | Alon Ran | |
2023-02-21 | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | |
2023-02-20 | Merge pull request #72917 from rburing/fix_trimesh_ccd | Rémi Verschelde | |
Fix CCD in case of multiple supports in motion direction | |||
2023-02-17 | Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale | Rémi Verschelde | |
Fix hanging if audiostream's pitch_scale is NaN | |||
2023-02-17 | Merge pull request #73195 from timothyqiu/weblate-comments | Rémi Verschelde | |
Improvements and fixes based on Weblate comments | |||
2023-02-17 | Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash | Rémi Verschelde | |
Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once | |||
2023-02-17 | Merge pull request #73420 from clayjohn/SSAO-half-size | Rémi Verschelde | |
Fix sampling bug when SSAO is using half size | |||
2023-02-16 | Merge pull request #73437 from bruvzg/docs_ignore_import_v | Rémi Verschelde | |
Exclude platform dependent `rendering/textures/vram_compression/import_*` default values from documentation. | |||
2023-02-16 | Merge pull request #73250 from smix8/fix_navigation_debug_script_toggle_4.x | Rémi Verschelde | |
Fix navigation debug not toggleable in scripts | |||
2023-02-16 | Exclude platform dependent `rendering/textures/vram_compression/import_*` ↵ | bruvzg | |
default values from documentation. | |||
2023-02-16 | Fix navigation debug not toggleable in scripts | smix8 | |
Fixes that navigation debug was not toggleable in script while even the docs mentioned it. | |||
2023-02-16 | Fix sampling bug when SSAO is using half size | clayjohn | |
2023-02-15 | Android: Default Min SDK to 24 for Vulkan mobile | Rémi Verschelde | |
Users can still go down to 21 when using GL Compatibility. This makes the default behavior match the default renderer, and thus avoids a warning in the out of the box experience. Also mark texture compression settings as basic, since out of the box users who want to export to Android will need to enable ETC2/ASTC manually. | |||
2023-02-14 | Unbind NavigationServer3D.process() | smix8 | |
Unbinds NavigationServer3D.process(). | |||
2023-02-14 | Merge pull request #73263 from clayjohn/render_priority | Rémi Verschelde | |
Notify mesh surface when render_priority changes | |||
2023-02-13 | Notify mesh surface when render_priority changes | clayjohn | |
This ensures that the mesh properly takes render_priority into account when changed | |||
2023-02-13 | Merge pull request #69001 from dzil123/fix_rendering_checks | Rémi Verschelde | |
Fix various missing rendering parameter checks | |||
2023-02-13 | Merge pull request #73240 from myaaaaaaaaa/worker-h | Rémi Verschelde | |
Move some `worker_thread_pool.h` includes out of header files | |||
2023-02-13 | Move some worker_thread_pool.h includes out of header files | myaaaaaaaaa | |
2023-02-13 | Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers | Rémi Verschelde | |
Add render buffer support to screen space effects |