Age | Commit message (Collapse) | Author |
|
Fix a nested ysort invalid memory read again
|
|
Fixes #24755
|
|
|
|
Override GL_position
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
|
|
|
|
Fix various code formatting issues and argument names.
|
|
|
|
Request mic access only when is needed
|
|
|
|
Fix AudioEffectRecord not working without thread support
|
|
|
|
Disabled CollisionShape2D is not processed now
|
|
Fixes #24183
|
|
Fix EditorAudioBuses not updating when changing to a device with different channels
|
|
Added CAMERA_MATRIX to fragment shader
|
|
channels
|
|
Make VIEW vector available in fragment shader
|
|
|
|
Make LIGHT_UV constant in canvas_item light shader
|
|
|
|
If it weren't for this warning, it would have crashed in release builds.
Fix #23889, fixup 6b8d6e3b07c83da1c365f9ad79e84e5147ec26f7
|
|
|
|
Added function to control 6DOF precision
|
|
|
|
|
|
|
|
specified. Fixes #20435
|
|
likely never be used. Fixes #20362
|
|
Fix YSort crash when removing a child
|
|
Fixup of 8e4837f35778e917370e802c167ce1fbd07b068c
Fixes #23775
|
|
|
|
|
|
Use hint_color when getting shader default params
|
|
Exposing more of bullets 6DOF spring constraints
|
|
|
|
-Also added set_deferred, this was missing.
|
|
|
|
kinematic motion. Fixes #16250
|
|
|
|
Add parameters for fog end depth and use alpha as density.
|
|
|
|
|
|
players. Fixes #15115
|
|
Adding angular and linear springs
Added getters
|
|
Cleaning up some uninitialised variables in GLES2 stuff.
|
|
Y-Sort children together in nested YSorts
|
|
|