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2020-09-03Merge pull request #41456 from nekomatata/x11-fix-popupsRémi Verschelde
Popup fixes for X11 display server
2020-09-02Fix particles shader to use built-insYuri Roubinsky
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
-No new features yet -Unlike godot 3.x, sorting happens using GPU
2020-09-01Merge pull request #41668 from clayjohn/GLOW-HQRémi Verschelde
Add high quality glow mode
2020-09-01Fix typo in SDF jumpflood shaderJFonS
2020-08-31Add high quality glow modeclayjohn
2020-08-31Merge pull request #41605 from clayjohn/VULKAN-glowRémi Verschelde
Fix recent glow regressions
2020-08-29Fix recent glow regressionsclayjohn
2020-08-28Fixed 2D physics regression that causes RigidBody2D nodes to spin ↵TwistedTwigleg
uncontrollably when colliding
2020-08-27rasterizer_rd.cpp: Correct small typoYetizone
2020-08-22Re-apply "Fixes for windows in X11 tiling WMs"PouleyKetchoupp
From PR #38727 which was reverted in #41373 because of regressions in Ubuntu with Gnome. Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com>
2020-08-20Merge pull request #41345 from clayjohn/VULKAN-sky-fogJuan Linietsky
Add fog to sky shaders
2020-08-19Add fog to sky shadersclayjohn
2020-08-19Revert "Fixes for windows in X11 tiling WMs"Juan Linietsky
2020-08-13Restored fog (non volumetric).Juan Linietsky
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results.
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-01Wake up RigidBody 2D after applying torqueMarkus Sauermann
2020-07-28Fixed next_pass materials not being drawnBrian Semrau
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-27Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4.
2020-07-26Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixesRémi Verschelde
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26Fix Return key events in LineEdit & TextEdit on AndroidPouleyKetchoupp
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks.
2020-07-26Merge pull request #38727 from Riteo/tiling-wm-issues-testsRémi Verschelde
Fixes for windows in X11 tiling WMs
2020-07-23Fixes RenderingServer crashes reported by #39951Juan Linietsky
Supersedes #40026
2020-07-23DisplayServer: separate window showing into another functionLorenzo Cerqua
When creating a window, Godot would first register it to the WM(show it) and then set its flags. This works fine on a floating WM, but on tiling WMs as soon as a window gets registered the WM immediately acts on the window by scaling it up and treating it as a generic window, being registered without any special flags. This commit separates the showing of the window into another function and calls it after the most important flags are set, making windows with special flags(eg. all popups) work again on tiling WMs. Fixes #37930
2020-07-22Refactor light clusteringJuan Linietsky
Move from high end to shared, so all renderers use clustering.
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
Fix spelling & grammar in comments, docs, and messages
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-17Fix spelling of a var, a struct, and message outputAndy Maloney
2020-07-15Merge pull request #40268 from DanielZTing/masterRémi Verschelde
Fix cancel/OK button order on macOS
2020-07-15Merge pull request #40389 from Chaosus/fix_shaderYuri Roubinsky
Fix some incorrect conversions which lead to crash in shaders
2020-07-14Fix some incorrect conversions which lead to crash in shadersYuri Roubinsky
2020-07-14Properly pass safe margin on initialization.Juan Linietsky
Fixes jitter.
2020-07-11Merge pull request #40272 from clayjohn/VULKAN-time-slicingRémi Verschelde
Add incremental update mode to sky
2020-07-11Add incremental update mode to skyclayjohn
2020-07-11Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde
Allow Area2D and 3D mouse events without collision layer
2020-07-11Merge pull request #40266 from Chaosus/fma_fixRémi Verschelde
Enables 'fma' for GLES2
2020-07-10Fix cancel/OK button order on macOSDaniel Ting
The macOS platform convention regarding button order is cancel on left, OK on right.
2020-07-10Enables 'fma' for GLES2Yuri Roubinsky
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
Add override keywords.
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-10Allow Area2D and 3D mouse events without a collision layerTomasz Chabora
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
2020-07-04Remove elements from monitored_bodies and monitored_areas as they areMarcel Admiraal
processed before calling the callback, instead of after they have all been processed, because the callbacks may readd them.
2020-07-04[macOS] Implement seamless display scaling.bruvzg
2020-07-03fix laxist collision detection on one way shapesCevantime
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
Refactor physics force and impulse code to use (force, position) order
2020-07-02Merge pull request #40018 from Faless/js/more_improvements_4.0Rémi Verschelde
HTML5 fixes, refactor, audio fallback, fixed FPS.
2020-07-01Add default 50ms output_latency web override.Fabio Alessandrelli
Hopefully a good tradeoff between latency and performance on most browsers.
2020-07-01Merge pull request #40016 from akien-mga/environment-code-cleanupRémi Verschelde
Environment: Refactor code for readability + more