Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-06 | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | |
2023-02-04 | Merge pull request #72695 from clayjohn/CanvasGroup-shading | Yuri Sizov | |
Avoid shading CanvasGroup nodes twice | |||
2023-02-03 | Avoid shading CanvasGroup nodes twice | clayjohn | |
2023-02-03 | Fix MultiMesh visible_instance_count being ignored after the first frame | Ricardo Buring | |
Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2023-02-03 | Merge pull request #72643 from clayjohn/CL-blend-mode | Rémi Verschelde | |
Expose RenderingServer.canvas_light_blend_mode | |||
2023-02-03 | Merge pull request #72631 from rburing/custom_aabb_update_dependency | Rémi Verschelde | |
Notify dependencies when setting custom mesh AABB | |||
2023-02-03 | Merge pull request #72589 from BastiaanOlij/add_layer_slice_support | Rémi Verschelde | |
Add layer slice support to render device and render buffers | |||
2023-02-03 | Merge pull request #72604 from rbessems/rbessems/env_blend_mode | Rémi Verschelde | |
Add XR Environment Blend Mode Support | |||
2023-02-02 | Expose RenderingServer.canvas_light_blend_mode | clayjohn | |
This appears to have been missed in the refactor | |||
2023-02-03 | Add layer slice support to render device and render buffers | Bastiaan Olij | |
2023-02-02 | Notify dependencies when setting custom mesh AABB | Ricardo Buring | |
Fixes SoftBody3D culling issues. | |||
2023-02-02 | Merge pull request #72494 from Chaosus/shader_fix_const_init | Rémi Verschelde | |
Fix shader failure when using non-const initializer on a constant | |||
2023-02-02 | Add XR Environment Blend Mode Support | Ron Bessems | |
2023-02-01 | More codespell fixes, do more changes from previous ignore list | Rémi Verschelde | |
2023-02-01 | Fix shader failure when using non-const initializer on a constant | Yuri Rubinsky | |
2023-02-01 | Merge pull request #63829 from clayjohn/VULKAN-disable-multiview | Rémi Verschelde | |
Disable multiview shader versions when xr is disabled | |||
2023-02-01 | Merge pull request #71479 from raulsntos/virtual-return-type | Rémi Verschelde | |
Use enum instead of int in virtual methods return type | |||
2023-02-01 | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde | |
Expose EYE_OFFSET to gdshader code | |||
2023-02-01 | Merge pull request #72464 from clayjohn/RD-skeleton-crash | Rémi Verschelde | |
Check if Skeleton exists before reading when calculating blend shapes | |||
2023-02-01 | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | |
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D | |||
2023-02-01 | Merge pull request #66076 from ↵ | Rémi Verschelde | |
Sauermann/fix-double-physics-input-events-for-layers Fix physics events being interpreted twice for nodes in canvas layer | |||
2023-02-01 | Merge pull request #71543 from smix8/navigation_agent_debug_4.x | Rémi Verschelde | |
Add NavigationAgent Path Debug Visualization | |||
2023-02-01 | Expose EYE_OFFSET to gdshader code | Bastiaan Olij | |
2023-01-31 | Fix physics events being interpreted twice when in canvas layer | Markus Sauermann | |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵ | Marius Hanl | |
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com> | |||
2023-01-31 | Check if Skeleton exists before reading when calculating blend shapes | clayjohn | |
2023-01-31 | Use enum instead of int in virtual methods return type | Raul Santos | |
2023-01-31 | Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.x | Rémi Verschelde | |
Create default World physics spaces on demand only | |||
2023-01-31 | Add NavigationAgent Path Debug Visualization | smix8 | |
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer. | |||
2023-01-31 | Create default World physics spaces on demand only | smix8 | |
Changes that the default physics spaces of World resources are only created on first use. | |||
2023-01-31 | Audio rename (device, capture_device) -> (output_device, input_device) | souplamp | |
Change instances of audio properties 'device' to 'output_device', and instances of audio properties 'capture_device' to 'input_device', as well as their subsequent getter & setter functions. Update the docs to reflect these changes, as well as the 3-to-4 converter for GDScript and CSharp to make proper conversions (only exception is 'device' since that name is too vague and might replace non-AudioServer related instances, such as user comments and variables). This does not change internal references to references like 'Render Client' and 'Capture Client' in WASAPI; such is outside the scope of this commit. This also does not change ALSA's references, considering that it uses 'device' to mean input and output interchangeably. Other references are changed, however where applicable, to be consistent with the new AudioServer methods and property names. | |||
2023-01-31 | Merge pull request #72404 from clayjohn/RD-sky-crash | Rémi Verschelde | |
Fix various crashes relating to low roughness_layers | |||
2023-01-31 | Merge pull request #72107 from rburing/separation_ray_normal | Rémi Verschelde | |
Fix separation ray normal direction | |||
2023-01-31 | Merge pull request #72433 from clayjohn/Pointlight2D-crash | Rémi Verschelde | |
Avoid crash when CanvasTexture used with light decal atlas | |||
2023-01-31 | Merge pull request #72357 from aaronfranke/area-gravity-unit-dist | Rémi Verschelde | |
Replace Area gravity point distance scale with unit distance | |||
2023-01-31 | Merge pull request #72343 from clayjohn/editor-canvas-bg | Rémi Verschelde | |
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode | |||
2023-01-30 | Avoid crash when CanvasTexture used with light decal atlas | clayjohn | |
The decal atlas is used for Light2Ds, decals, and Light3Ds | |||
2023-01-30 | Remove viewport_set_disable_environment in favor of ↵ | clayjohn | |
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor | |||
2023-01-30 | Fix various crashes relating to low roughness_layers | clayjohn | |
2023-01-30 | Merge pull request #72031 from reduz/change-high-quality-texture-import | Rémi Verschelde | |
Refactor high quality texture import | |||
2023-01-30 | Merge pull request #72393 from clayjohn/GLES3-normal-roughness-error | Rémi Verschelde | |
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer | |||
2023-01-30 | Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes | Rémi Verschelde | |
Fix SSAO/SSIl being applied to reflection probes | |||
2023-01-30 | Add a shader error when trying to using hint_normal_roughness_texture in the ↵ | clayjohn | |
gl_compatibility renderer | |||
2023-01-30 | Refactor high quality texture import | Juan Linietsky | |
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. | |||
2023-01-30 | Fix SSAO/SSIl being applied to reflection probes | Bastiaan Olij | |
2023-01-29 | Replace Area gravity point distance scale with unit distance | Aaron Franke | |
2023-01-29 | Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION | Aaron Franke | |
2023-01-30 | Create default World navigation maps on demand only | smix8 | |
Changes that the default navigation maps of World resources are only created on first use. | |||
2023-01-29 | Merge pull request #72291 from clayjohn/GL-item-cap | Rémi Verschelde | |
Remove cap on number of items drawn in frame in 2D gl_compatibility renderer | |||
2023-01-28 | Remove cap on number of items drawn in frame in 2D gl_compatibility render | clayjohn | |
Also clean up some names to make the overall organization more clear Also remove cap on items per batch |