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2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
2021-08-11Merge pull request #41634 from KoBeWi/the_independenceRémi Verschelde
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-11Decrease the default depth of field bokeh qualityHugo Locurcio
This makes depth of field perform better out of the box, with little visual difference.
2021-08-11Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde
Fixes and optimizations to mobile renderer
2021-08-11Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorlineYuri Roubinsky
2021-08-11Break futher shader compilation after missing `;` after`shader_type`Yuri Roubinsky
2021-08-11Allow using more assignment operators on matrixes in shadersYuri Roubinsky
2021-08-11Merge pull request #51494 from Chaosus/shader_fix_varying_crashesYuri Roubinsky
2021-08-11Fix shader crash when using varying array in fragment->light contextYuri Roubinsky
2021-08-11Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde
Remove infinite inertia and ray shapes from CharacterBody
2021-08-11Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-10Use f0 instead of albedo in blinn and phongclayjohn
2021-08-10Fixes and optimizations to mobile rendererreduz
* Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug).
2021-08-11Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker
2021-08-10Merge pull request #51411 from clayjohn/VULKAN-blinn-phongRémi Verschelde
[4.0] Make Blinn and Phong specular modes take albedo into account
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead.
2021-08-10Merge pull request #51017 from vnen/extension-fixesRémi Verschelde
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
Fix 3D moving platform logic
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
Move code for looking_at to Basis
2021-08-10Merge pull request #51467 from Chaosus/fix_aaRémi Verschelde
Fix incorrect border width of antialiased lines
2021-08-10Merge pull request #51436 from Calinou/tonemap-clamp-negative-colorsRémi Verschelde
Clamp negative colors regardless of the tonemapper to avoid artifacts
2021-08-10Merge pull request #51417 from clayjohn/Vulkan-horizon-soRémi Verschelde
Add horizon specular occlusion
2021-08-10Fix incorrect border width of antialiased linesYuri Roubinsky
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
Same thing that was already done in 2D, applies moving platform motion by using a call to move_and_collide that excludes the platform itself, instead of making it part of the body motion. Helps with handling walls and slopes correctly when the character walks on the moving platform. Also made some minor adjustments to the 2D version and documentation. Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09Make Blinn and Phong specular modes PBRclayjohn
2021-08-09Some work on double supportAaron Franke
2021-08-09Merge pull request #51446 from nekomatata/fix-moving-platform-rotationRémi Verschelde
Fix applied rotation from moving platforms in move_and_slide
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
When synchronizing CharacterBody motion with moving the platform using direct body state, only the linear velocity was taken into account. This change exposes velocity at local point in direct body state and uses it in move_and_slide to get the proper velocity that includes rotations.
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Merge pull request #49753 from aaronfranke/render-server-floatsRémi Verschelde
Handle both 32-bit and 64-bit floats for tangents and weights in RenderingServer
2021-08-09Clamp negative colors regardless of the tonemapper to avoid artifactsHugo Locurcio
Color artifacts could be visible when using negative lights with the Filmic and ACES tonemapping operators, as these did not clamp negative colors.
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
Fix a default shader specular render mode to `SCHLICK_GGX`
2021-08-08Add horizon specular occlusionclayjohn
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Merge pull request #51356 from Chaosus/shader_dialogYuri Roubinsky
2021-08-07Added editor dialog for easily creating shaders.Yuri Roubinsky
2021-08-07Invert how `global_rate_scale` value works, and rename it to ↵Michael Alexsander
`playback_speed_scale`
2021-08-07Fix Transform::xform(Plane) functionslawnjelly
The Transform::xform and xform_inv are made safe for Planes when using non-uniform scaling. Optimization of calling sites to prevent loss of performance from the changes to xform(Plane).
2021-08-06Merge pull request #51309 from Chaosus/fix_uniform_error_spamRémi Verschelde
Fix incorrect checking of uniform set to prevent error spam
2021-08-06Merge pull request #49924 from BastiaanOlij/mobile_render_subpassRémi Verschelde
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-06Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)Yuri Roubinsky
2021-08-06Merge pull request #51082 from ellenhp/fix_cubic_resamplingRémi Verschelde
2021-08-06Fix incorrect checking of uniform set to prevent error spamYuri Roubinsky
2021-08-05Fix a few default parameters in bindingsGeorge Marques
They have the wrong type and cause issues with extensions.
2021-08-01Handle 32-bit and 64-bit floats for tangents/weights in RenderingServerAaron Franke
2021-08-01Merge pull request #50942 from BastiaanOlij/cubemap_rasterRémi Verschelde
Porting cubemap compute shaders to raster for the mobile renderer