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2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky
FBOs so all 2D shader effects should now work in every single Android device.
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua
ensures that it finds the correct function to validate.
2015-11-23Merge pull request #2752 from SaracenOne/shadow_colorRémi Verschelde
New shader feature: change the colour of shadows on a per-material basis
2015-11-23Merge pull request #1931 from Faless/audio_free_ridRémi Verschelde
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky
Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18Merge pull request #2629 from firefly2442/float-to-boolJuan Linietsky
float to bool variable type, fixes: #2478
2015-11-18Merge pull request #2632 from firefly2442/duplicate-inherited-varsJuan Linietsky
remove child variable that is duplicated from parent class
2015-11-09-support for stereo ima-adpcm sample compression & playbackJuan Linietsky
-support for converting samples to ima-adpcm upon export
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
2015-11-02Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)Fabio Alessandrelli
to avoid script error due to collision with Object method free
2015-11-02Added ability to write directly to 4-dimensional position vector from within ↵Saracen
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-11-01-some fixes to audioJuan Linietsky
2015-10-21-Ability to debug video memory usageJuan Linietsky
-Small fix to xml saver (swapping > and <)
2015-10-18remove child variable that is duplicated from parent classfirefly2442
2015-10-18float to bool variable type, fixes: #2478firefly2442
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17misc cleanupJuan Linietsky
2015-10-17Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky
ran cppcheck, found unused variables
2015-10-17Merge pull request #2572 from leezh/clipping-fixJuan Linietsky
nested clipping of canvas items now works
2015-10-17Merge pull request #2587 from eska014/fix-area2d-mask-matchingJuan Linietsky
Fix Area/Area2D mask matching
2015-10-17Merge pull request #2594 from Biliogadafr/PinSoftnessJuan Linietsky
Expose softness parameter of pin joint to the editor.
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-10-10Expose softness parameter of pin joint to the editor.Biliogadafr
2015-10-10Fix 3D Area mask matchingeska
2015-10-09Fix Area2D type mask matchingeska
2015-10-08newline fixesreduz
2015-10-08fixed uninitialized memory issues in audio codereduz
2015-10-05nested clipping of canvas items now worksZher Huei Lee
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-09-12fixed server breaking error in previous splash screen commitromulox_x
2015-09-10ios now displays splash screen between launch image and main scene, instead ↵steve
of a black screen
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-06-30small fixesJuan Linietsky
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-22Merge pull request #2090 from volzhs/pmr_virtualJuan Linietsky
fix register Physics2DTestMotionResult not virtual
2015-06-15fix register Physics2DTestMotionResultvolzhs
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-06-11new space shooter demoJuan Linietsky
ortho camera sort fix, closes #2063
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
Calculate gravity based on distance from body to gravity point
2015-06-06-fixed many memory initialization issuesJuan Linietsky
-fixed deadlock on previews thread -fixed compilation errors on unix