Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-11-27 | Bug Fix #2541: Shader language function validation logic | Andrea Chua | |
ensures that it finds the correct function to validate. | |||
2015-11-23 | Merge pull request #2752 from SaracenOne/shadow_color | Rémi Verschelde | |
New shader feature: change the colour of shadows on a per-material basis | |||
2015-11-23 | Merge pull request #1931 from Faless/audio_free_rid | Rémi Verschelde | |
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid) | |||
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | |
Write to 4-dimensional position access and shader graph code generation fix. | |||
2015-11-18 | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky | |
float to bool variable type, fixes: #2478 | |||
2015-11-18 | Merge pull request #2632 from firefly2442/duplicate-inherited-vars | Juan Linietsky | |
remove child variable that is duplicated from parent class | |||
2015-11-09 | -support for stereo ima-adpcm sample compression & playback | Juan Linietsky | |
-support for converting samples to ima-adpcm upon export | |||
2015-11-08 | New shader feature: change the colour of shadows on a per-material basis. | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp | |||
2015-11-02 | Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid) | Fabio Alessandrelli | |
to avoid script error due to collision with Object method free | |||
2015-11-02 | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | |
custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-11-01 | -some fixes to audio | Juan Linietsky | |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky | |
-Small fix to xml saver (swapping > and <) | |||
2015-10-18 | remove child variable that is duplicated from parent class | firefly2442 | |
2015-10-18 | float to bool variable type, fixes: #2478 | firefly2442 | |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-17 | misc cleanup | Juan Linietsky | |
2015-10-17 | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | |
ran cppcheck, found unused variables | |||
2015-10-17 | Merge pull request #2572 from leezh/clipping-fix | Juan Linietsky | |
nested clipping of canvas items now works | |||
2015-10-17 | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky | |
Fix Area/Area2D mask matching | |||
2015-10-17 | Merge pull request #2594 from Biliogadafr/PinSoftness | Juan Linietsky | |
Expose softness parameter of pin joint to the editor. | |||
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-10-10 | Expose softness parameter of pin joint to the editor. | Biliogadafr | |
2015-10-10 | Fix 3D Area mask matching | eska | |
2015-10-09 | Fix Area2D type mask matching | eska | |
2015-10-08 | newline fixes | reduz | |
2015-10-08 | fixed uninitialized memory issues in audio code | reduz | |
2015-10-05 | nested clipping of canvas items now works | Zher Huei Lee | |
2015-09-26 | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | |
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | |||
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-16 | ran cppcheck, found unused variables | firefly2442 | |
2015-09-12 | fixed server breaking error in previous splash screen commit | romulox_x | |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead ↵ | steve | |
of a black screen | |||
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky | |
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | |
2015-06-30 | small fixes | Juan Linietsky | |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x | |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky | |
2015-06-22 | Merge pull request #2090 from volzhs/pmr_virtual | Juan Linietsky | |
fix register Physics2DTestMotionResult not virtual | |||
2015-06-15 | fix register Physics2DTestMotionResult | volzhs | |
2015-06-12 | added ability for Area (3D) to detect other areas | Juan Linietsky | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | |
Calculate gravity based on distance from body to gravity point | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix |