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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-09-26
Take FXAA samples from half-pixel coordinates to improve quality
clayjohn
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-09-26
Merge pull request #66440 from Chaosus/shader_completion_defines
Yuri Rubinsky
2022-09-26
Add defines to completion list in shaders
Yuri Rubinsky
2022-09-26
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-26
Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulate
Rémi Verschelde
2022-09-26
Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-25
do not apply modulate on canvas when unshaded is set
Miguel Gonzalez Sanchez
2022-09-25
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-24
fix broken 2D light blending, addresses #49922
Miguel Gonzalez Sanchez
2022-09-23
Move deband to end of tonemapping.
clayjohn
2022-09-23
Merge pull request #65817 from bruvzg/typed_array
Rémi Verschelde
2022-09-23
Merge pull request #66284 from clayjohn/particles-mem-bug
Rémi Verschelde
2022-09-23
Merge pull request #66254 from bruvzg/macos_title
Rémi Verschelde
2022-09-22
Properly initialize motion vectors offset when motion vectors are disabled.
clayjohn
2022-09-22
[GDExtension] Implement support for typed arrays.
bruvzg
2022-09-22
[macOS extend-to-title] Add scene/project name to the editor title, fix incor...
bruvzg
2022-09-22
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Rémi Verschelde
2022-09-21
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-21
Merge pull request #62429 from smix8/navigation_path_query_4.x
Rémi Verschelde
2022-09-21
Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-20
Emulate double precision for regular rendering operation.
clayjohn
2022-09-20
Add NavigationPathQuery
smix8
2022-09-20
[macOS] Add an option to align window buttons in "extend to title" mode.
bruvzg
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
enabled ambient_light_disabled render mode flag
Logan Lang
2022-09-19
Merge pull request #66065 from kidinashell/issue-59488
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
Tobias Widner
2022-09-19
Warn users when collisions are not supported
fabriceci
2022-09-19
Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
Rémi Verschelde
2022-09-19
Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
Rémi Verschelde
2022-09-18
Turn on recovery as collisions only for floor snapping as this leads to unwan...
fabriceci
2022-09-16
Restore fog in vulkan mobile renderer.
clayjohn
2022-09-16
Merge pull request #65833 from JFonS/taa_fix_particles_errors
Rémi Verschelde
2022-09-16
Fix error spam in the renderer when using GPUParticles3D
JFonS
2022-09-16
Merge pull request #65794 from Geometror/fix-canvas-backbuffer
Rémi Verschelde
2022-09-15
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
Clay John
2022-09-15
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
Extract shared scene data into a separate class
Bastiaan Olij
2022-09-14
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
David Snopek
2022-09-15
Fix/restore BackBufferCopy
Hendrik Brucker
2022-09-15
Merge pull request #65804 from clayjohn/octahedral-decode
Rémi Verschelde
2022-09-14
Decode octahedral compression when retreiving meshes
clayjohn
2022-09-15
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-14
Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2d
Rémi Verschelde
2022-09-14
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
Rémi Verschelde
2022-09-14
Merge pull request #65789 from clayjohn/sky-update-bug
Rémi Verschelde
2022-09-14
Merge pull request #65418 from JFonS/taa_multimesh
Clay John
2022-09-14
Clear last frame directional light buffer when number of lights changes.
clayjohn
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