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AgeCommit message (Collapse)Author
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Fixes to some thread safety situations to avoid GIProbe from freezing on ↵Juan Linietsky
save. Fixes #13338
2017-12-06Attempt to see if this can solve the problem with #13338Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-27doc: Sync classref with current sourceRémi Verschelde
2017-11-27Merge pull request #13294 from RaXaR/masterRémi Verschelde
Added overloads of vector parameters for shader Trig functions.
2017-11-27Added overloads of vector parameters for shader Trig functions.RaXaR
Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
2017-11-26Merge pull request #13228 from rminderhoud/weightsRémi Verschelde
Fix read bug in compressed bone weights
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
Onion skinning
2017-11-26Merge pull request #13289 from sketchyfun/3d_selection_fixRémi Verschelde
Fixed issue with 3D selections
2017-11-25Tweak the default camera node settingsHugo Locurcio
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters
2017-11-25Fixed issue with 3D selections losing precsion due to an offset bugBenH
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-25Update clang-format in modified filesPedro J. Estébanez
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-23Fix read bug in compressed bone weightsRalph Minderhoud
2017-11-23Rename two-parameter arc-tangent function to atan in shader language, as it ↵Ferenc Arn
is in GLSL. Fixes #13214.
2017-11-22Merge pull request #13159 from AndreaCatania/rayRémi Verschelde
Removed type_mask and fixed some variable name
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-21Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky
Restore rendering on a separate thread
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
# Conflicts: # servers/visual/visual_server_scene.h
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-18CommandQueueMT doesn't lock during command executionm4nu3lf
2017-11-18Restore rendering on a separate threadm4nu3lf
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-14Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde
Singleton management changes
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-13Merge pull request #12014 from hi-ogawa/fix-video-playbackRémi Verschelde
Fix video playback
2017-11-13Removed add/remove interface bindings and added get_interfacesBastiaanOlij
2017-11-13classref: Sync with current sourceRémi Verschelde
[ci skip]
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky
others too
2017-11-10Remove node from list before calling queries, fixes #10886Juan Linietsky
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
Rewritten kinematic system
2017-11-08Fixing bad index used in Space2DSWMateusMP
Fix wrong col_obj access using wrong index variable. Related with issue #11695
2017-11-08Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotationRémi Verschelde
Avoid bias over rotation in contact resolution
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-03Merge pull request #12262 from AndreaCatania/pplugJuan Linietsky
Physics server plug
2017-11-04Implemented physics plugAndreaCatania
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization
2017-11-01Adding rumble support to ARVR controllers (if implemented on the ARVR interface)Bastiaan Olij
2017-10-31Merge pull request #12537 from marcelofg55/wasapi_improvementsRémi Verschelde
Improved WASAPI driver logic when devices are connected or disconnected
2017-10-31Merge pull request #11249 from m4nu3lf/bugfix/get_eulerRémi Verschelde
Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler()
2017-10-31Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde
Fix joints collision exceptions, plus a bit more
2017-10-31Improved WASAPI driver logic when devices are connected or disconnectedMarcelo Fernandez
2017-10-30Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-lateJuan Linietsky
Fix viewport margins drawn after swapping buffers
2017-10-30Fix viewport margins drawn after swapping buffersPedro J. Estébanez