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2022-11-04Add call_deferred() method to Callablekobewi
2022-11-03Collapse three seperate texture storage methods into ↵David Snopek
render_target_set_override()
2022-11-03Merge pull request #67878 from clayjohn/RD-particles-amountRémi Verschelde
Correctly set number of particle dispatches when setting view axis
2022-11-02Merge pull request #66747 from aaronfranke/move-euler-orderRémi Verschelde
Move EulerOrder enum to math_defs.h and global scope
2022-11-02Move EulerOrder enum to math_defs.h and global scopeAaron Franke
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02Merge pull request #52350 from BimDav/viewport_canvas_cullRémi Verschelde
Added Viewport canvas cull mask feature
2022-11-02Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-11-01Fix predefined constants to be accessible in the shader includesYuri Rubinsky
2022-11-01Merge pull request #62418 from Calinou/movie-maker-warn-on-low-disk-spaceRémi Verschelde
Warn if available disk space is low when Movie Maker mode is enabled
2022-11-01Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fixRémi Verschelde
Avoid GodotSoftBody3D.reoptimize_link_order() crash if <2 nodes available.
2022-11-01Warn if available disk space is low when Movie Maker mode is enabledHugo Locurcio
Saving movies can require a lot of disk space, and running out of disk space may cause the entire recording to have to be redone. This also prints a message on startup to state that Movie Maker mode is enabled, along with the requested framerate. Since Movie Maker mode forces non-real-time simulation, it's important to know that it is enabled when starting the project.
2022-10-31Add safety check for at least 2 nodes and 1 link to ↵Mark Riedesel
GodotSoftBody3D.reoptimize_link_order() before proceeding. Fixes #61474
2022-10-31[DisplayServer] Hide internal window creation/deletion methods and expose ↵bruvzg
some missing methods.
2022-10-31Viewport canvas cull mask featureBimDav
Co-authored-by: Valentin Zagura <puthre@gmail.com>
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don'tRémi Verschelde
Simplify GDVIRTUAL_CALL calls
2022-10-31Make code generation for shader boolean uniform instances easierYuri Rubinsky
2022-10-31Merge pull request #67519 from BastiaanOlij/change_xr_pre_draw_viewportRémi Verschelde
Changing timing of call to xr_interface->pre_draw_viewport
2022-10-31Merge pull request #67907 from clayjohn/RD-model-matrixRémi Verschelde
Correctly rename to read_model_matrix when using shader builtins that rely on model matrix
2022-10-31Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroupsRémi Verschelde
Ensure vulkan subgroups are disabled for MoltenVK
2022-10-28Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky
2022-10-28Merge pull request #67790 from kdada/fix-flash-windowClay John
Make creating window do not flicker when specify custom position
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
This is an initial implementation based on the current RD implementation Performance will improve later
2022-10-28Merge pull request #67498 from Chaosus/fix_shader_crashYuri Rubinsky
2022-10-27Fix ss_effects_flags uniform in clustered forward rendererclayjohn
This comes from an uncaught merge conflict resulting from the split of scene_data into scene_data and implementation_data
2022-10-27Merge pull request #64382 from peastman/supportClay John
Optimized support function for large meshes
2022-10-27Merge pull request #66107 from devloglogan/ambient-light-disabled-fixClay John
Fix ambient_light_disabled render mode flag
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
Prevent windows from having a size greater than device limit
2022-10-27Merge pull request #67043 from clayjohn/clip_childrenClay John
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27Merge pull request #66383 from aaronfranke/basis-from-eulerClay John
Clean up Basis from Euler code
2022-10-26Ensure vulkan subgroups are disabled for MoltenVKGordon MacPherson
We found they don't work on intel macbooks properly at all. Possible future solutions: - update to moltenvk. - update to spirv may resolve it.
2022-10-26Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson
This argument is now non optional, but this never hits the same bad access. I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26Correctly rename to read_model_matrix when using shader builtins that rely ↵clayjohn
on model matrix
2022-10-25Correctly set number of particle dispatches when setting view axisclayjohn
2022-10-24Make window creation with custom position do not flashWei Guo
2022-10-23Merge pull request #67566 from Sauermann/fix-code-simplificationsClay John
Code simplifications
2022-10-21Clean up Basis from Euler codeAaron Franke
2022-10-19Fix RigidBody3D inertia calculationCykyrios
2022-10-18Optimized support function for large meshesPeter Eastman
2022-10-19Simplify GDVIRTUAL_CALL callskobewi
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-18Code simplificationsMarkus Sauermann
1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders
2022-10-17Changing timing of call to xr_interface->pre_draw_viewportBastiaan Olij
2022-10-16Fix editor crash when assigning some uniform hints to the texturesYuri Rubinsky
2022-10-14Implement multiple clip_children modes for CanvasItemsclayjohn
2022-10-14Make some Image methods statickobewi
2022-10-13Improve behaviour of clip_children by clippingclayjohn
to parent alpha value, but still retaining parent color
2022-10-13Optimize Convex CollisionJuan Linietsky
Implements the Gauss Mapping optimization to SAT convex collision test. * Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius. * Requires adding of face information to edges in MeshData * Took the chance to convert MeshData to LocalVector for performance.
2022-10-13Merge pull request #67335 from clayjohn/GLES3-2d-lightsRémi Verschelde
Add 2D lights to OpenGL3 canvas renderer