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2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
fixed a bug of not saving when sub-nodes changed.
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-07-25Fix some warningsJohan Manuel
2016-07-24Fix for incorrect velocity report due to a typo.Alex Piola
Closes #5854
2016-07-18Merge pull request #5383 from Ovnuniarchos/OptimizeOneWayRémi Verschelde
Optimized one-way collision loops.
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
Can use AtlasTextures as custom mouse cursor.
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
fixes #3957
2016-06-24Optimized one way collision loops.Ovnuniarchos
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-18Fixed a stupid bug with segment-segment collision in SAT physics, closes ↵Juan Linietsky
#4801 , closes #4984
2016-06-18Change hash grid in 2D physics to contemplate large objects as separate ↵Juan Linietsky
cases, to avoid huge memory and performance penalty. Fixes #4662
2016-06-18Drop fully commented-out filesRémi Verschelde
Part of #5272
2016-06-18Drop empty .cpp files for header-only classesRémi Verschelde
Part of #5272
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-17Fixed fractional offset not being reset in ringbuffer resamples, closes #4764Juan Linietsky
Probably fixes other streamplayer issues too.
2016-06-13changed visual server free() to free_rid() like in the other servers. Fixes ↵Juan Linietsky
#4917
2016-06-12Documented many Physics2D* classesOvnuniarchos
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-23Remove noisy printCarter Anderson
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-05Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde
Fix wrong return and argument types in documentation
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-24RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams
2016-04-20RigidBody2D: add and bind get_inertia() method.Josh Grams
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply.
2016-04-12Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3dRémi Verschelde
Port collision and layer masks to 3D
2016-04-12Fixed #4163 (intersect_shape crashes on results limit)Marc Gilleron
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
2016-03-15Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde
Ability to colourize baked lighting in real time.
2016-03-12Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵Saracen
now correctly disables shadows from affecting the instance.
2016-03-10Merge pull request #3865 from Marqin/coverityRémi Verschelde
[Coverity] fixed 11 of 537 potential bugs found by Coverity
2016-03-10Merge pull request #3999 from neikeq/issues_3650_3990Rémi Verschelde
Fix crash when resizing ConcavePolygonShape2D segments
2016-03-09Fix crash when resizing ConcavePolygonShape2D segmentsIgnacio Etcheverry
2016-03-09fix six possible "divide by zero"Hubert Jarosz
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07Added extra controls to GeometryInstances to control how they should cast ↵Saracen
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
2016-02-16refix particles3d issue, bringing down the amount limit to 1024Nuno Donato
2016-02-12* raised the max amount of particles to match the max number allowed in the ↵Nuno Donato
inspector (prevents crash)
2016-02-06Ability to colourize baked lighting in real time.Saracen
2016-02-03Merge pull request #3534 from Biliogadafr/pickable2dJuan Linietsky
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
2016-02-01Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadRegRémi Verschelde
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.