Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-10 | Use raster versions of copy effects for 2D operations when using the mobile ↵ | clayjohn | |
renderer This PR implements a few basic copy operations in raster that weren't available before | |||
2022-11-09 | Merge pull request #68440 from clayjohn/redraw-TIME | Rémi Verschelde | |
Request redraw in OpenGL3 and mobile renderers when TIME used in shader | |||
2022-11-08 | Request redraw in OpenGL3 and mobile renderers when TIME used in shader | clayjohn | |
2022-11-08 | Add support for OpenGL to OpenXR | David Snopek | |
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-11-07 | Merge pull request #68346 from Calinou/particles-rename-trail-length-property | Rémi Verschelde | |
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | |||
2022-11-07 | Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | Hugo Locurcio | |
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default. | |||
2022-11-07 | Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ↵ | Gábor Pál Korom | |
by Migeran (https://migeran.com). | |||
2022-11-04 | Add call_deferred() method to Callable | kobewi | |
2022-11-03 | Collapse three seperate texture storage methods into ↵ | David Snopek | |
render_target_set_override() | |||
2022-11-03 | Merge pull request #67878 from clayjohn/RD-particles-amount | Rémi Verschelde | |
Correctly set number of particle dispatches when setting view axis | |||
2022-11-02 | Merge pull request #66747 from aaronfranke/move-euler-order | Rémi Verschelde | |
Move EulerOrder enum to math_defs.h and global scope | |||
2022-11-02 | Move EulerOrder enum to math_defs.h and global scope | Aaron Franke | |
2022-11-02 | Style: Misc docs and comment style and language fixes | Rémi Verschelde | |
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`. | |||
2022-11-02 | Merge pull request #52350 from BimDav/viewport_canvas_cull | Rémi Verschelde | |
Added Viewport canvas cull mask feature | |||
2022-11-02 | Merge pull request #67639 from clayjohn/GLES3-2d-shadows | Rémi Verschelde | |
Add 2D shadows and canvas SDF to OpenGL3 renderer | |||
2022-11-01 | Fix predefined constants to be accessible in the shader includes | Yuri Rubinsky | |
2022-11-01 | Merge pull request #62418 from Calinou/movie-maker-warn-on-low-disk-space | Rémi Verschelde | |
Warn if available disk space is low when Movie Maker mode is enabled | |||
2022-11-01 | Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fix | Rémi Verschelde | |
Avoid GodotSoftBody3D.reoptimize_link_order() crash if <2 nodes available. | |||
2022-11-01 | Warn if available disk space is low when Movie Maker mode is enabled | Hugo Locurcio | |
Saving movies can require a lot of disk space, and running out of disk space may cause the entire recording to have to be redone. This also prints a message on startup to state that Movie Maker mode is enabled, along with the requested framerate. Since Movie Maker mode forces non-real-time simulation, it's important to know that it is enabled when starting the project. | |||
2022-10-31 | Add safety check for at least 2 nodes and 1 link to ↵ | Mark Riedesel | |
GodotSoftBody3D.reoptimize_link_order() before proceeding. Fixes #61474 | |||
2022-10-31 | [DisplayServer] Hide internal window creation/deletion methods and expose ↵ | bruvzg | |
some missing methods. | |||
2022-10-31 | Viewport canvas cull mask feature | BimDav | |
Co-authored-by: Valentin Zagura <puthre@gmail.com> | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't | Rémi Verschelde | |
Simplify GDVIRTUAL_CALL calls | |||
2022-10-31 | Make code generation for shader boolean uniform instances easier | Yuri Rubinsky | |
2022-10-31 | Merge pull request #67519 from BastiaanOlij/change_xr_pre_draw_viewport | Rémi Verschelde | |
Changing timing of call to xr_interface->pre_draw_viewport | |||
2022-10-31 | Merge pull request #67907 from clayjohn/RD-model-matrix | Rémi Verschelde | |
Correctly rename to read_model_matrix when using shader builtins that rely on model matrix | |||
2022-10-31 | Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups | Rémi Verschelde | |
Ensure vulkan subgroups are disabled for MoltenVK | |||
2022-10-28 | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances | Yuri Rubinsky | |
2022-10-28 | Merge pull request #67790 from kdada/fix-flash-window | Clay John | |
Make creating window do not flicker when specify custom position | |||
2022-10-28 | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn | |
This is an initial implementation based on the current RD implementation Performance will improve later | |||
2022-10-28 | Merge pull request #67498 from Chaosus/fix_shader_crash | Yuri Rubinsky | |
2022-10-27 | Fix ss_effects_flags uniform in clustered forward renderer | clayjohn | |
This comes from an uncaught merge conflict resulting from the split of scene_data into scene_data and implementation_data | |||
2022-10-27 | Merge pull request #64382 from peastman/support | Clay John | |
Optimized support function for large meshes | |||
2022-10-27 | Merge pull request #66107 from devloglogan/ambient-light-disabled-fix | Clay John | |
Fix ambient_light_disabled render mode flag | |||
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | |
Prevent windows from having a size greater than device limit | |||
2022-10-27 | Merge pull request #67043 from clayjohn/clip_children | Clay John | |
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color | |||
2022-10-27 | Merge pull request #66383 from aaronfranke/basis-from-euler | Clay John | |
Clean up Basis from Euler code | |||
2022-10-26 | Ensure vulkan subgroups are disabled for MoltenVK | Gordon MacPherson | |
We found they don't work on intel macbooks properly at all. Possible future solutions: - update to moltenvk. - update to spirv may resolve it. | |||
2022-10-26 | Fix EXE_BAD_ACCESS caused by optional argument | Gordon MacPherson | |
This argument is now non optional, but this never hits the same bad access. I voted to simplify the code here since the argument is never used optionally in our codebase. | |||
2022-10-26 | Correctly rename to read_model_matrix when using shader builtins that rely ↵ | clayjohn | |
on model matrix | |||
2022-10-25 | Correctly set number of particle dispatches when setting view axis | clayjohn | |
2022-10-24 | Make window creation with custom position do not flash | Wei Guo | |
2022-10-23 | Merge pull request #67566 from Sauermann/fix-code-simplifications | Clay John | |
Code simplifications | |||
2022-10-21 | Clean up Basis from Euler code | Aaron Franke | |
2022-10-19 | Fix RigidBody3D inertia calculation | Cykyrios | |
2022-10-18 | Optimized support function for large meshes | Peter Eastman | |
2022-10-19 | Simplify GDVIRTUAL_CALL calls | kobewi | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |