Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |
2022-07-18 | Merge pull request #62834 from RandomShaper/fix_vk_sky_error | Rémi Verschelde | |
Bind correct default resource type in GI | |||
2022-07-18 | Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows | Rémi Verschelde | |
2022-07-18 | Merge pull request #62265 from d-robbins/specular_shininess_used | Rémi Verschelde | |
2022-07-18 | Merge pull request #62848 from RandomShaper/shader_writability_improvement | Rémi Verschelde | |
2022-07-18 | Make SDFGI direct light shader follow the same-writability rule | Pedro J. Estébanez | |
2022-07-18 | added usage_defines for SPECULAR_SHININESS | David R | |
added usage defines for opengl3 renderer | |||
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij | |
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get | |||
2022-07-15 | Fix DirectionalLight2D and PointLight2D shadows not rendering correctly | sakrel | |
2022-07-15 | Use BitField hint for the TextServer enums. Add missing parts for BitField ↵ | bruvzg | |
support to the GDextension API. | |||
2022-07-14 | Merge pull request #58763 from Calinou/editor-fix-default-float-step | Rémi Verschelde | |
2022-07-14 | Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_free | Rémi Verschelde | |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio | |
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x. | |||
2022-07-12 | Fix typo, call mesh_instance_free not mesh_free | Bastiaan Olij | |
2022-07-10 | Fix some properties having an invalid float step of `0` | Hugo Locurcio | |
This also clamps the float step in the editor to the lowest value that is guaranteed to work in all situations (including for 32-bit floats). | |||
2022-07-09 | Fix dead link in TAA resolve shader comment | Hugo Locurcio | |
Spartan Engine has recently removed its own internal TAA in favor of FSR 2.0. The link has been changed to point to a fixed commit, so the link will keep working as long as the repository exists. | |||
2022-07-08 | Bind correct default resource type in GI | Pedro J. Estébanez | |
2022-07-08 | Account for relative z-indexes when y-sorting | Xentripetal | |
2022-07-08 | Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling | Rémi Verschelde | |
Rationalize certain cases of texture usage flags | |||
2022-07-07 | Merge pull request #62108 from bruvzg/font_config_v3 | Rémi Verschelde | |
2022-07-06 | Prevent possible crash when mesh is freed | Yuri Rubinsky | |
2022-07-06 | Remove Octree | lawnjelly | |
Octree is no longer used in 4.x. | |||
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde | |
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-07-06 | Remove unused anisotropy setter/getter methods in VoxelGI | Hugo Locurcio | |
These methods weren't exposed to the scripting API. Anisotropy was used in earlier iterations of VoxelGI, but it was removed as it was too expensive. | |||
2022-07-02 | SCons: Properly track codegen script dependency for generated GLSL headers | Rémi Verschelde | |
2022-07-01 | Remove debugging print following GI reorganization | Hugo Locurcio | |
2022-06-30 | Split MovieWriterPNGWAV into its own file | Hugo Locurcio | |
This makes its organization consistent with MovieWriterMJPEG. | |||
2022-06-28 | Merge pull request #62482 from JFonS/fix_crash_canvas_mode | Rémi Verschelde | |
2022-06-28 | Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static | Rémi Verschelde | |
Use the Static global illumination mode in GeometryInstance3D by default | |||
2022-06-28 | Fix crash in Environment "Canvas" background mode. | JFonS | |
2022-06-28 | Merge pull request #62467 from RandomShaper/descriptor_rw_matters | Rémi Verschelde | |
Consider uniform writability part of the interface of the set | |||
2022-06-27 | Fixed FSR. Before, it was commiting the | Je06jm | |
raw render to the screen. Now, it commits the fsr upscaled image | |||
2022-06-27 | Consider uniform writability part of the interface of the set | Pedro J. Estébanez | |
2022-06-28 | Split dependency logic | Bastiaan Olij | |
Split FOG Split visibility notifier Final cleanup of storage classes | |||
2022-06-27 | Merge pull request #62390 from Calinou/movie-writer-tweak-settings | Rémi Verschelde | |
2022-06-27 | Rationalize certain cases of texture usage flags | Pedro J. Estébanez | |
- Check for exhaustive usage flags for depth buffer - Remove uneeded storage flag from normal-roughness buffer | |||
2022-06-26 | Fix typo in roughness shaders | Bastiaan Olij | |
2022-06-25 | Add property hints to MovieWriter settings | Hugo Locurcio | |
- Rename audio mix rate setting as the suffix is now part of the property hint. This is also more consistent with existing mix rate project settings. - Improve the MovieWriter class reference. - Tweak warning message about audio possibly going out of sync. | |||
2022-06-24 | Merge pull request #62133 from BastiaanOlij/move_cubemap_effects | Rémi Verschelde | |
Moved cube_to_dp and cubemap logic into CopyEffects | |||
2022-06-24 | Merge pull request #62300 from smix8/navigation_map_force_update_4.x | Rémi Verschelde | |
2022-06-24 | Moved cube_to_dp and cubemap logic into CopyEffects | Bastiaan Olij | |
2022-06-23 | Add NavigationServer.region_owns_point() helper function | smix8 | |
Adds a helper function to check if a world space position is currently owned by a navigation region. | |||
2022-06-23 | Use the Static global illumination mode in GeometryInstance3D by default | Hugo Locurcio | |
This makes VoxelGI and SDFGI work out of the box with primitive meshes, loaded OBJ meshes and CSG nodes. | |||
2022-06-23 | Add NavigationServer map_force_update() function | smix8 | |
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map. | |||
2022-06-23 | Merge pull request #62312 from smix8/navigation_get_maps_4.x | Rémi Verschelde | |
2022-06-23 | Merge pull request #61221 from BastiaanOlij/split_gi_effects | Rémi Verschelde | |
2022-06-22 | Merge pull request #55846 from ellenhp/fix_ogg_edge_cases | Rémi Verschelde | |
Fix ogg edge cases | |||
2022-06-22 | Merge pull request #35758 from zmanuel/eliminate-draw-pending | Rémi Verschelde | |
Remove redundant thread sync counter draw_pending | |||
2022-06-22 | Merge pull request #62286 from JFonS/taa_global_time | Rémi Verschelde | |