Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-07 | -the new shader language seems to work | Juan Linietsky | |
-shader editor plugin can edit shaders -code completion in shader editor plugin | |||
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | |
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||
2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky | |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-09-20 | Merge pull request #6557 from anneomcl/master | Ignacio Etcheverry | |
Fix for #6158 | |||
2016-09-19 | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | |
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | |
Expose additional light/shadow properties to canvas item shaders | |||
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | |
Fix some more warnings | |||
2016-09-10 | Merge pull request #6250 from Ovnuniarchos/CursorHotspot | Juan Linietsky | |
Mouse hotspot is now honored. | |||
2016-09-07 | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | |
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky | |
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-31 | draw_line: Properly bind antialiased argument | Rémi Verschelde | |
2016-08-30 | More visual script improvements | Juan Linietsky | |
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||
2016-08-23 | Mouse hotspot is not honored. | Ovnuniarchos | |
2016-08-13 | Remove some unused variables | Johan Manuel | |
2016-07-25 | Fix some warnings | Johan Manuel | |
2016-07-24 | Fix for incorrect velocity report due to a typo. | Alex Piola | |
Closes #5854 | |||
2016-07-18 | Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay | Rémi Verschelde | |
Optimized one-way collision loops. | |||
2016-07-10 | Merge pull request #5533 from Hinsbart/cursor_atex | Juan Linietsky | |
Can use AtlasTextures as custom mouse cursor. | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-07-03 | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | |
fixes #3957 | |||
2016-06-24 | Optimized one way collision loops. | Ovnuniarchos | |
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | |
statically typed languages, should help in the Mono integration. Disabled by default. | |||
2016-06-18 | Fixed a stupid bug with segment-segment collision in SAT physics, closes ↵ | Juan Linietsky | |
#4801 , closes #4984 | |||
2016-06-18 | Change hash grid in 2D physics to contemplate large objects as separate ↵ | Juan Linietsky | |
cases, to avoid huge memory and performance penalty. Fixes #4662 | |||
2016-06-18 | Drop fully commented-out files | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Drop empty .cpp files for header-only classes | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-17 | Fixed fractional offset not being reset in ringbuffer resamples, closes #4764 | Juan Linietsky | |
Probably fixes other streamplayer issues too. | |||
2016-06-13 | changed visual server free() to free_rid() like in the other servers. Fixes ↵ | Juan Linietsky | |
#4917 | |||
2016-06-12 | Documented many Physics2D* classes | Ovnuniarchos | |
2016-06-05 | Add texture region support for stylebox render | Geequlim | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | Remove noisy print | Carter Anderson | |
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-05 | Merge pull request #4547 from neikeq/pr-wrong-debug-methods | Rémi Verschelde | |
Fix wrong return and argument types in documentation | |||
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky | |
this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility. | |||
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry | |
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | |
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams | |
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply. | |||
2016-04-12 | Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d | Rémi Verschelde | |
Port collision and layer masks to 3D | |||
2016-04-12 | Fixed #4163 (intersect_shape crashes on results limit) | Marc Gilleron | |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | |
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask. | |||
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | |
Ability to colourize baked lighting in real time. |